efaults]

MinVolume=50

Range=10

Volume=80

Limit=5

Type= NORMAL SCREEN UNSHROUD

Priority=NORMAL







[SoundList]

1=ChronoLegionAttack

2=ChronoLegionAttackCommand

3=ChronoLegionMove

4=ChronoLegionSelect

5=ChronoLegionFear

6=ChronoLegionDie

7=CivAttack

8=CivAllAttackCommand

9=CivAllMove

10=CivAllSelect

11=CivAllFear

12=CivAllDie

13=;CivAllFemaleDie

14=CivSovAttackCommand

15=CivSovMove

16=CivSovSelect

17=CivSovFear

18=CivSovDie

19=;CivSovFemaleDie

20=ConscriptAttack

21=ConscriptAttackCommand

22=ConscriptMove

23=ConscriptSelect

24=ConscriptFear

25=ConscriptDie

26=CrazyIvanAttack

27=CrazyIvanAttackCommand

28=CrazyIvanMove

29=CrazyIvanSelect

30=CrazyIvanDeploy

31=CrazyIvanFear

32=CrazyIvanDie

33=DesolatorAttack

34=DesolatorAttackCommand

35=DesolatorMove

36=DesolatorSelect

37=DesolatorDeploy

38= ;DesolatorFear

39=DesolatorDie

40=DogAttack

41=DogAttackCommand

42=DogMove

43=DogSelect

44=DogFear

45=DogDie

46=EngAllAttackCommand  ;telling him to move into a building

47=EngAllMove

48=EngAllSelect

49=EngAllFear

50=EngAllDie

51=EngSovAttackCommand  ;telling him to move into a building

52=EngSovMove

53=EngSovSelect

54=EngSovFear

55=EngSovDie

56=FlakTroopAttackGround

57=FlakTroopAttackAir

58=FlakTroopAttackCommand

59=FlakTroopMove

60=FlakTroopSelect

61=FlakTroopFear

62=FlakTroopDie

63=GIAttack

64=GIAttackDeployed

65=GIAttackCommand

66=GIMove

67=GISelect

68=GIDeploy

69=GIFear

70=GIDie

71=RocketeerAttack

72=RocketeerAttackCommand

73=RocketeerMove

74=RocketeerSelect

75=RocketeerFear

76=RocketeerDie

77=SealAttack

78=SealAttackCommand

79=SealMove

80=SealSelect

81=SealPlaceBomb

82=  ;SealFear

83=SealDie

84=SniperAttack

85=SniperAttackCommand

86=SniperMove

87=SniperSelect

88=SniperFear

89=SniperDie

90=SpyAttack	;Spy changes disguise

91=SpyAttackCommand    ;telling him to move into a building

92=SpyMove

93=SpySelect

94=SpyFear

95=SpyDie

96=TanyaAttack

97=TanyaAttackCommand

98=TanyaMove

99=TanyaSelect

100= ;TanyaFear

101=TanyaDie

102=TerroristAttack	;terrorist changes disguise

103=TerroristAttackCommand

104=TerroristMove

105=TerroristSelect

106=TerroristFear

107=TerroristDie

108=TeslaTroopAttack

110=TeslaTroopAttackCommand

111=TeslaTroopMove

112=TeslaTroopSelect

113=TeslaTroopRechargeCoil

114=TeslaTroopFear

115=TeslaTroopDie

116=YuriMindControl			;enemy unit is converted

117=YuriAttackCommand

118=YuriMove

119=YuriSelect

120=YuriDeploy

121= ;YuriFear

122=YuriDie

123=;InfantrySovFeedback

124=;InfantryAllFeedback

125= ;InfantryDie

126=InfantrySquish

127=;InfantrySquish2

128=InfantryMelt

129=InfantryZap

130=InfantryPsyCrush

131=AegisAttack

132=ApocalypseAttackGround

133=ApocalypseAttackAir

134=ApocalypseMove

135=ArmoredTransportAttack

136=BlackOpsAttack

137=BlackOpsAttackCommand

138=BlackOpsMove

139=BlackOpsSelect

140= ;BlackOpsTakeOff

141= ;BlackOpsLanding

142=BlackOpsDie

143=BlackEagleAttack

144=BlackEagleAttackCommand

145=BlackEagleMove

146=BlackEagleSelect

147= ;BlackEagleTakeOff

148= ;BlackEagleLanding

149=BlackEagleDie

150=ChronoMinerTeleport

151=DestroyerAttack

152=DemoTruckAttackCommand

153=DemoTruckMove

154=DemoTruckSelect

155=DemoTruckDie

156=DolphinAttack

157=DolphinAttackCommand

158=DolphinMove

159=DolphinSelect

160=DolphinFear

161=DolphinDie

162=DreadnoughtAttack

163=FlakTrackAttackGround

164=FlakTrackAttackAir

165=GrizzlyTankAttack

166=HornetAttack

167=HornetTakeoff

168=HornetLanding

169=HornetDie

170=HornetCollision

171=IFVAttackGround

172=IFVAttackAir

173=IFVCowshot

174=IFVRepair

175=IntruderAttack

176=IntruderAttackCommand

177=IntruderMove

178=IntruderSelect

179=IntruderTakeOff

180=IntruderLanding

181=IntruderDie

182=KirovAttack

183=KirovAttackCommand

184=KirovMove

185=KirovSelect

186=KirovDie

187=LightTankAttack

188= ;MCVDeploy

189=MirageTankAttack

190=MirageTankDisguise

191=OspreyAttack

192=OspreyTakeOff

193=OspreyLanding

194=OspreyCollision

195=OspreyDie

196=PrismTankAttack

197= ;PrismTankAttackFrag

198=RhinoTankAttack

199=SeawolfAttack

200=SquidAttack

201=SquidAttackNonShip

202=SquidAttackCommand

203=SquidMove

204=SquidSelect

205=SquidFear

206=SquidDie

207=SubAttack

208=SubMoveStart

209=SubFear

210=TankDestroyerAttack

211=TeslaTankAttack

212=TerrorDroneAttack

213=TerrorDroneAttackCommand

214=TerrorDroneMove

215=TerrorDroneSelect

216=TerrorDroneDie

217=V3Attack

218=WarMinerAttack

219=GenVehicleDie

220= ;GenSmallVehicleMove

221= ;GenCivVehicleMove

222= ;GenLargeWaterMove

223=GenSmallWaterMove

224=GenLargeWaterDie

225=GenSmallWaterDie

226=GenAllVehicleAttackCommand

227=GenAllVehicleMove

228=GenAllVehicleSelect

229=GenAllWaterAttackCommand

230=GenAllWaterMove

231=GenAllWaterSelect

232=GenSovVehicleAttackCommand

233=GenSovVehicleMove

234=GenSovVehicleSelect

235=GenSovWaterAttackCommand

236=GenSovWaterMove

237=GenSovWaterSelect

238=NavalUnitEmerge

239=ChronosphereMove

240=IronCurtainBlast

241=IronCurtainDeflect

242=IronCurtainOff

243=NukeIntro

244=NukeExplosion

245=NukeSiren

246=WeatherIntro

247=WeatherStrike

248=SpySpecialAttack

249=

250=

251=ParachuteDrop

252=AlliedOccupiedAttack

253=SovietOccupiedAttack

254=FlakCannonAttack

255=GrandCannonAttack

256=PatriotAttack

257=PillboxAttack

258=PrismTowerAttack

259= ;PrismTowerSupport

260=SentryGunAttack

261=TeslaCoilAttack

262=TeslaCoilSuper

263=AlligatorAttack

264=AlligatorAttackCommand

265=AlligatorMove

266=AlligatorSelect

267= ;AlligatorFear

268=AlligatorDie

269=CowMove

270=CowSelect

271=CowFear

272=CowDie

273=DefuseKit

274=Dummy

275=Explosion01		;0 animations

276=;Explosion02		;0 animations

277=;Explosion03		;0 animations

278=;Explosion04		;0 animations

279=Explosion05		;2 animations

280=Explosion06		;1 animation

281=Explosion07		;1 animation

282=;Explosion08		;0 animations

283=Explosion09		;2 animations

284=Explosion10		;4 animations

285=Explosion11		;2 animations

286=Explosion12		;6 animations

287=Explosion13		;3 animations

288=Explosion14		;5 animations

289=Explosion15		;5 animations

290=BuildingDamaged

291=ExplosionShard

292=ExplosionWaterLarge

293=HealCrate

294=CommandBar

295=CreditUp

296=CreditDown

297=GameClosed

298=GenericBeep

299=MenuClick

300=MessageText

301=NewGame

302=OptionsChanged

303=PlaceBuilding

304=PlayerJoined

305= ;PlayerLeft

306=RadarOn

307=RadarOff

308=MenuScold

309=SellBuilding

310=TeslaCoilPowerUp

311=EngAllPowerDown

312=EngSovPowerDown

313=GrandCannonRotate

314=KirovMoveLoop

315=BlackOpsMoveLoop

316=ExplosionWaterMed

317=ExplosionWaterSmall

318= PropagandaTruck

319=_Amb_UrbanMurmur1

320=_Amb_OceanHeavy

321=_Amb_UrbanMurmur2

322=_Amb_BirdsHarbor

323=_Amb_Traffic

324=_Amb_WindCold

325=_Amb_OceanLight

326=_Amb_WindPlains

327=_Amb_BirdsPark

328=_Amb_BirdsTemperate1

329=_Amb_BirdsTemperate2

330=_Amb_BirdsJungle1

331=_Amb_CricketChirps

332=_Amb_CricketBed

333=_Amb_River

334=_Amb_BirdsJungle2

335=_Amb_BirdsNightOwl

336=_Amb_BirdsBeach

337=_Amb_WavesLake

338=_Amb_BirdsMorning





340=OilDerrickLoop

341=OreRefineryProcessing

342=SpyUplinkOn

343=SpyUplinkOff

344=PsychicSensorDetects

345=CloningVatsCreate

346=IFVTransform

347=OreTruckHarvest

348=RocketeerMoveLoop

349=ApocalypseMoveStart

350=RhinoTankMoveStart

351=V3MoveStart

352=GrizzlyTankMoveStart

353=DestroyerMoveStart

354=IFVMoveStart

355=SpyCreated

356=TanyaCreated

357=KirovCreated

358=TanyaEntersWater

359=TanyaLeavesWater

360=WaterfallLoop

361=PDPlaneMoveLoop

362=PDPlaneDie

363=FlakTrackMoveStart

364=MCVMoveStart

365=PrismTankMoveStart

366=CowAmbient

367=GIUndeploy

368=TerrorDroneMoveLoop

369=MirageTankMoveStart

370=TankDestroyerMoveStart

371=SeawolfMoveStart

372=LandingCraftMoveStart

373=DemoTruckMoveStart

374=IntruderMoveLoop

375=BlackEagleMoveLoop

376=PoliceSirenLoop

377=CampfireLoop

378=FountainLoop

379=EnterTransport

380=ExitTransport

381=OreMineExtract

382=PowerOn

383=PowerOff

384=WarningAlarm

385=Flare

386=UpgradeVeteran

387=UpgradeElite

388=WallCrushSandbag

389=WallCrushBlack

390=WallCrushWhite

400=WallCrushKremlin

401=PrismTowerPowerUp

402=BaseUnderAttackSiren

403=KirovVoiceDie

404=ACCMoveStart

405=DreadnoughtMoveStart

406=AegisMoveStart

407=TeslaTankMoveStart

408=Cheer

409=CivTexanAttack

410=CivTexanAttackCommand

411=CivTexanMove

412=CivTexanSelect

413=CivTexanDie

414=CivTexanFear

415=CivAllFemSelect

416=CivAllFemMove

417=CivAllFemDie

418=CivAllFemAttackCommand

419=CivAllFemFear

420=CivSovFemMove

421=CivSovFemDie

422=CivSovFemFear

423=CivSovFemSelect

424=CivSovFemAttackCommand

425=ChimpAttack

426=ChimpAttackCommand

427=ChimpMove

428=ChimpSelect

429=ChimpFear

430=ChimpDie

431=BearAttack

432=BearAttackCommand

433=BearMove

434=BearSelect

435=BearFear

436=BearDie

437=ChimpAmbient

438=MenuTab

439=MenuBuild

440=MenuACBOpen

441=MenuACBClose

442=Bonus

443=SealSpecialAttack

445=ChronoMinerMove

446=TextBleep

447=CameraSwitch

448=LandingCraftSelect

449=LandingCraftMove

450=AirRaidSiren

451=CruiseShipAmbience

452=GenCarSelect

453=TeslaTroopEliteAttack

454=HuskySelect

455=KirovEliteBomb

456=PsychicAmplifierLoop

457=MonumentCrumble

458=ExplosionCrazyIvan

459=ExplosionBarrel

460=ParisTowerAttack

461=PoliceCarDie

462=MenuSlideIn

463=BuildingMetalDamaged

464=BuildingGenericDie

465=PowerPlantDie

466=BlackOpsVoiceDie

467=IntruderVoiceDie

468=KirovVoiceDie

479=BlackEagleVoiceDie

480=WeatherControlReadyLoop

481=ExplosionApocalypse

482=SSSelect

483=SSAttackCommand

484=SSMove

485=SSDie

486=ChronoLegionTeleport

487=ChronoLegionKill

488=ChronosphereSelect

489=PsychicAmplifierDie

490=MenuSlideOut

491=IronCurtainReadyLoop

492=BuildingGarrisoned

493=NuclearSiloReady

494=ChronosphereReadyLoop

495=MovieOn

496=MovieOff

497=BeaconPlaced

498=BuildingRepaired

499=ChronosphereOpen

500= ;MenuArrive

501=GenAircraftCrash

502=KirovCrash

503=RocketeerCrash

504=NukeLaunch

505=BuildingFireBig

506=BuildingFireMed

507=PlanningModeAdd

508=PlanningModeStart

509=PlanningModeEnd

510=CrazyIvanBombTick

511=IronCurtainReady

512=WeatherControlReady

513=CrateMoney

514=CrateArmor

515=CrateFirePower

516=CrateSpeed

517=CrateReveal

518=CrateFreeUnit

519=CivFatDie

520=CivThinDie

521=CratePromoted

523=TugBoatAmbience

524=ScoreEmblemSoundLoop

525=DemoTruckCreated

526=TechOutpostAttack

527=ChronoCommandoCreated

528=ChronoCommandoSelect

529=ChronoCommandoMove

530=ChronoCommandoSpecialAttack

531=ChronoCommandoAttackCommand

532=AlliedCampaignSelect

533=SovietCampaignSelect

534=BootCampSelect





;============= Mission Disk sounds ============



535=GuardianGiDeployedAttack

536=TrexRoar

537=TrexFoot

538=TrexSelect

539=TrexMove

540=TrexDie

541=TrexFall

542=TrexAttack

543=_Amb_CricketDesert

544=LasherTankAttack

545=BrontoSelect

546=BrontoMove

547=BrontoMoveStart

548=BrontoAmbient

549=BrontoDie

550=GuardianGIDeployVoice

551=InitiateAttack

552=VirusAttack

553=ChaosDroneSelect

554=ChaosDroneAttackCommand

555=ChaosDroneMove

556=MigMoveLoop

557=RobotTankSelect

558=RobotTankMove

559=RobotTankMoveStart

560=RobotTankAttackCommand

561=RobotTankDie

562=RobotTankPowerDown

563=VirusVictimSwell

564=SlaveAttack

565=VirusVictimExplode

566=ChaosDroneDie

567=AegisSelect

568=AegisMove

569=AegisAttackCommand

570=AircraftCarrierSelect

571=AircraftCarrierMove

572=AircraftCarrierAttackCommand

573=ApocalypseSelect

575=ApocalypseAttackCommand

576=ArnoldSelect

577=ArnoldMove

578=ArnoldAttackCommand

579=ArnoldFear

580=ArnoldPsyResist

581=ArnoldDie

582=BattleFortressSelect

583=BattleFortressMove

584=BattleFortressAttackCommand

585=BoomerSelect

586=BoomerMove

587=BoomerAttackLandCommand

588=BoomerAttackWaterCommand

589=BorisSelect

590=BorisMove

591=BorisAttackCommand

592=BorisAirstrikeVoice

593=BorisFear

594=BorisCreated

595=BorisDie

596=BruteSelect

597=BruteMove

598=BruteAttackCommand

599=BruteFear

600=BruteCrushing

601=BruteDie

602=ChronoMinerSelect

604=ChronoMinerHarvest

605=ChronoMinerReturn

606=ClintSelect

607=ClintMove

608=ClintAttackCommand

609=ClintFear

610=ClintPsyResist

611=ClintDie

612=EinsteinSelect

613=EinsteinMove

614=EinsteinAttackCommand

615=EinsteinFear

616=EinsteinDie

617=EngYuriSelect

618=EngYuriMove

619=EngYuriCapture

620=EngYuriFear

621=EngYuriDie

622=FlakTrackSelect

623=FlakTrackMove

624=FlakTrackAttackCommand

625=FloatingDiscSelect

626=FloatingDiscMove

627=FloatingDiscAttackCommand

628=FloatingDiscSteal

629=GattlingTankSelect

630=GattlingTankMove

631=GattlingTankAttackCommand

632=GuardianGISelect

633=GuardianGIMove

634=GuardianGIAttackCommand

635=GuardianGIDeploy

636=GuardianGIFear

637=GuardianGIDie

638=HoverAlliedSelect

639=HoverAlliedMove

640=HoverSovietSelect

641=HoverSovietMove

642=HoverYuriSelect

643=HoverYuriMove

644=IFVSelect

645=IFVMove

646=IFVAttackCommand

647=InitiateSelect

648=InitiateMove

649=InitiateAttackCommand

650=InitiateFear

651=InitiateDie

652=LaserCosmoSelect

653=LaserCosmoMove

654=LaserCosmoAttackCommand

655=LaserCosmoFear

656=LaserCosmoDie

657=LasherTankSelect

658=LasherTankMove

659=LasherTankAttackCommand

660=MagnetronSelect

661=MagnetronMove

662=MagnetronAttackCommand

663=MasterMindSelect

664=MasterMindMove

665=MasterMindAttackCommand

666=MasterMindOverloadVoice

667=MCVAlliedSelect

668=MCVAlliedMove

669=MCVSovietSelect

670=MCVSovietMove

671=MCVYuriSelect

672=MCVYuriMove

673=MIGMove

674=MIGAttackVoice

675=MIGVoiceDie

676=MirageTankSelect

677=MirageTankMove

678=MirageTankAttackCommand

679=PrismTankSelect

680=PrismTankMove

681=PrismTankAttackCommand

682=RomanovSelect

683=RomanovMove

684=RomanovAttackCommand

685=RomanovFear

686=RomanovDie

687=SeaScorpionSelect

688=SeaScorpionMove

689=SeaScorpionAttackCommand

690=SeigeChopperSelect

691=SeigeChopperMove

692=SeigeChopperAttackAir

693=SeigeChopperAttackLand

694=SeigeChopperVoiceDie

695=SlaveFreedSelect

696=SlaveFreedMove

697=SlaveFreedAttackCommand

698=SlaveFreedFear

699=SlaveFreedDie

700=SlaveMinerSelect

701=SlaveMinerMove

702=SlaveMinerAttackCommand

703=SlaveMinerHarvest

704=SlaveWorkerSelect

705=SlaveWorkerMove

706=SlaveWorkerAttackCommand

707=SlaveWorkerFear

708=SlaveWorkerHarvest

709=SlaveWorkerLiberated

710=SlaveWorkerDie

711=SlySelect

712=SlyMove

713=SlyAttackCommand

714=SlyFear

715=SlyPsyResist

716=SlyDie

717=TankDestroyerSelect

718=TankDestroyerMove

719=TankDestroyerAttackCommand

720=TanyaPrimeSelect

721=TanyaPrimeMove

722=TanyaPrimeAttackCommand

723=TanyaPrimePsyResist

724=TanyaPrimeCreated

725=TanyaPrimeFear

726=TanyaPrimeDie

727=TeslaTankSelect

728=TeslaTankMove

729=TeslaTankAttackCommand

730=TyphoonSubSelect

731=TyphoonSubMove

732=TyphoonSubAttackCommand

733=V3Select

734=V3Move

735=V3AttackCommand

736=VirusSelect

737=VirusMove

738=VirusAttackCommand

739=VirusFear

740=VirusDie

741=WarMinerSelect

742=WarMinerMove

743=WarMinerAttackCommand

744=WarMinerHarvest

745=YuriCloneSelect

746=YuriCloneMove

747=YuriCloneAttackCommand

748=YuriCloneFear

749=YuriCloneDie

750=YuriPrimeSelect

751=YuriPrimeMove

752=YuriPrimeAttackCommand

753=YuriPrimeFear

754=YuriPrimePsyResist

755=YuriPrimeCreated

756=YuriPrimeDie

757=GattlingGunAttackLoop1

758=GattlingGunAttackLoop2

759=GattlingGunAttackLoop3

760=GattlingGunDecreaseLoop3

761=GattlingGunDecreaseLoop2

762=GattlingGunDecreaseLoop1

763=LCiv1Select

764=LCiv2Select

765=LCiv3Select

766=LCiv4Select

767=ForceShieldFading

768=ForceShieldStarting

769=DemoTruck-Sov07

770=Terrorist-Sov07

771=MIGMissionAborted

772=FloatingDiscMoveLoop

773=MagnetronAttack

774=BoomerAttack1

775=BoomerAttack2

776=BruteSmashAttack

777=FloatingDiscStealLoop

778=MasterMindMoveStart

779=MagnetronMoveStart

780=YuriPrimeMoveLoop

781=SeigeChopperMoveLoop

782=BoomerMoveStart

783=GattlingTankMoveStart

784=LasherTankMoveStart

785=SlaveMinerMoveStart

786=ChaosDroneMoveStart

787=BattleFortressMoveStart

788=Einstein_HereIAm

789=Tanya_NoFear

790=ChronoScreenSound

791=TugBoatSelect

792=CruiseShipSelect

793=BridgeRepaired

794=_Amb_DesertHawk

795=_Amb_JurrasicBed

796=_Amb_JurrasicHowls

797=_Amb_JurrasicTrexRoar

798=GrinderGrinding

799=BioReactorEnter

800=BioReactorExit

801=TankBunkerUp

802=TankBunkerDown

803=SeigeChopperDeploy

804=SlaveMinerDeploy

805=RobotTankOnline

806=RobotTankOffline

807=PsychicDominatorActivate

808=TankCrush

809=PsychicDominatorReadyLoop

810=GeneticMutatorReadyLoop

811=GeneticMutatorActivate

812=PsychicDominatorOpen

813=GeneticMutatorOpen

814=ChaosDroneAttack

815=SpyPlaneMoveLoop

816=SpyPlaneSnapShot

817=SpyPlaneDie

818=MindCleared

819=LaserCosmoAttack

820=MigAttack

821=FloatingDiscAttack

822=PsychicRevealActivate

823=CamelSelect

824=CamelMove

825=CamelDie

826=CamelMoveStart

827=MummySelect

828=MummyDie

829=MummyMove

830=MummyAttack

831=SeigeChopperDie

832=SeigeChopperAttackDeployed

833=RobotTankAttack

834=_Amb_LondonCivilians

835=RobotTankSelectDeactivated

836=GenCarMoveStart

837=BigBenBell

838=CableCarSelect

839=FloatingDiscChargeUp

840=ArnoldAttack

841=SlyGrenadeLauncher

842=SlyAttack

843=ClintAttack

844=BorisAttack

845=FloatingDiscCreated

846=MagnetronMagneShake

847=FloatingDiscDie

848=SlaveMinerUndeploy

849=MagnetronMagneShakeVoice

850=YuriBustRotate

851=YuriBustAttack

852=SlaveMinerDeployVoice

853=SlaveMinerUnDeployVoice

854=ChronoScreenSoundAgain













999=NoCanDo		



// items after 1000 are for debug only

1001=Test1

1002=Test2

1003=Test3

1004=Test4

1005=Test5

1006=Test6

1007=Test7

1008=Test8

1009=Test9

1010=Test10

1011=TestRandom

1012=TestRandomLoopAll

1013=TestRandomLoopDelayAll

1014=TestLoopAll

1015=TestEnvelope

1016=TestEnvelopeFShift

1017=TestEffect



[BruteSmashAttack]

Sounds=ibruatta ibruattb ibruattc ibruattd ibruatte ibruattf

Control= random

Volume=80



[ChronoLegionAttack]

Sounds=ichratta

Priority=high

Range=15

Volume=60



[ChronoLegionKill]

Sounds=ichrkill

Range=15

Priority=high

Volume=90



[ChronoLegionTeleport]

Sounds=ichrmova

Control= interrupt

Limit=1

Range=20

Priority=high

Volume=75



[CivAttack]

Sounds= icivatta icivattb

Control= random 

FShift= -3 3

volume=70



[CivFatDie]

Sounds= iciv1dia iciv1dib iciv1dic

Control=random

Priority=low

Volume=90



[CivThinDie]

Sounds= iciv2dia iciv2dib iciv2dic iciv2did 

Control=random

Priority=low

Volume=90



[CivTexanAttack]

Sounds= icivatta icivattb

Control= random 

FShift= -7 7

volume=70



[ConscriptAttack]

Sounds=iconatta iconattb iconattc iconattd iconatte iconatte iconattc   

Control= random interrupt

VShift= 15

Limit=3

Volume=65



[CrazyIvanAttack]

Sounds=icraatta

Volume=70								



[CrazyIvanDeploy]

Sounds=icraatta

Volume=55



[CrazyIvanBombTick]

Sounds=icraloop

Control=loop

Limit=3

Priority=high

Volume=45





[DesolatorAttack]

Sounds=idesat1a



[DesolatorDeploy]

Sounds=idesat2a



[DogAttack]

Sounds=idogatta

Volume=50

FShift= -5 5



[DogAttackCommand]

Sounds=idogatca

Volume=70

FShift= -5 5



[DogMove]

Sounds=idogmova

Volume=35

FShift= -5 5



[DogSelect]

Sounds=idogsela

FShift= -5 5

Volume=85



[DogFear]

Sounds= idogfea idogfeb idogfec

Control= random interrupt

FShift= -5 5

Priority=low

Volume=65



[DogDie]

Sounds= idogdiea

FShift= -5 5

Priority=low

Volume=65



[HuskySelect]

Sounds=idogsela

Control= random interrupt

VShift=10



[FlakTroopAttackGround]

Sounds= vflaat1a vflaat1b

Control= random interrupt

FShift= -5 5

VShift=10

Volume=90



[FlakTroopAttackAir]

Sounds= vflaat2a vflaat2b vflaat2c vflaat2d

FShift= -10 10

Control= random interrupt 

Volume=95





[GuardianGIDeploy]

Sounds= iggidepa 

Control= interrupt

FShift= -5 5

Volume=60

Limit=3



[GuardianGiUnDeploy]

Sounds= iggidepa

Control= interrupt

FShift= -5 5

Volume=40

Limit=3



[GuardianGiDeployedAttack]

Sounds= iggiat2a iggiat2b

Control= interrupt

FShift= -5 5

VShift=10

Limit=3





[GIAttack]

Sounds=igiat1a igiat1b igiat1c

Control= random interrupt

VShift=15

Volume=65



[GIAttackDeployed]

Sounds=igiat2a igiat2b igiat2c igiat2d igiat2c igiat2d  

Control= random interrupt

VShift= 20

Volume=45



[GIDeploy]

Sounds= igidepa igidepb

Control= random interrupt

FShift= -10 10

Volume=40



[GIUndeploy]

Sounds= igidepa igidepb

Control= random interrupt

FShift= -10 10

Volume=40



[InitiateAttack]

Sounds=iiniatta

Control= interrupt

FShift= -5 5

VShift=15

Volume=60

Limit=3





[RocketeerAttack]

Sounds=irocatta

FShift= -10 10

Control= random interrupt

VShift=10

Volume=70





[RocketeerDie]

Sounds= irocdiea ;$irocdia $irocdib $irocdic

Priority=low

Control=

FShift= -5 5

Volume=70  



[RocketeerMoveLoop]

Sounds=iroclo1 iroclo2a iroclo2b iroclo2c iroclo3

Control= loop random all decay attack

FShift= -5 5

Priority=Low

Limit=3

VShift=10

Volume=25



[RocketeerCrash]

Sounds=iroccraa iroccrab

Control=random

FShift=-10 10



[SealAttack]

Sounds=iseaatta iseaattb

Control= random interrupt 

FShift= -5 5

Volume=60



[SlaveAttack]

Sounds=isl1atta

FShift=-2 2

VShift=10



[SniperAttack]

Sounds=isniatta

Control= random

Priority=critical

FShift= -5 5

Range=30

Volume=90



[SpyAttack]

Sounds=vmirat2a

Range=15

Volume=65





[TanyaAttack]

Sounds=itanatta itanattb

Control= random interrupt 

FShift= -5 5

VShift=15

Volume=70





[TanyaEntersWater]

Sounds=gexpwasa gexpwasb

Control= random interrupt

FShift= -10 10

Volume=50



[TanyaLeavesWater]

Sounds= vnavupa

FShift= -10 10

Volume=50





[TerroristAttack]

Sounds=igiat2a

Volume=35



[TeslaTroopAttack]

Sounds=itesatta

FShift= -5 5

VShift=10



[TeslaTroopEliteAttack]

Sounds=itesat2a itesat2b

Control= random

VShift=10

Volume=60



[TeslaTroopRechargeCoil]

Sounds=iteschaa

Limit=3

VShift=10

Volume=15



[VirusAttack]

Sounds=iviratta

Priority=critical

FShift= -5 5

Range=30

Volume=90





[YuriMindControl]

Sounds=iyurat1a

Type=global

Priority=critical

MinVolume=70

Volume=80



[YuriDeploy]

Sounds=iyurat2a





[InfantrySquish]

Sounds=igensqua

FShift= -10 10

Volume=65



[InfantryMelt]

Sounds=igenmela igenmelb igenmelc

Control=random

FShift= -10 10

VShift=20

Priority=Low



[InfantryZap]

Sounds=igenzapa

FShift= -10 10

VShift=20

Volume=70

Priority=Low



[InfantryPsyCrush]

Sounds=igenexpa

Priority=low

FShift= -10 10

VShift=10

Volume=90







;-----------------------------------

;------------VEHICLES---------------

;-----------------------------------



[AegisAttack]

Sounds=vaegatta vaegattb

Control= random

FShift= -10 10

Volume=50



[AegisMoveStart]

Sounds=vaegstaa vaegstab

Control=random predelay

Delay=0 400

FShift= -2 2

VShift= 15

Volume= 50



[ACCMoveStart]

Sounds= vaccstaa vaccstab

Control= random predelay

Delay=0 400

FShift= -2 2

Vshift=15

Volume=50



[ApocalypseAttackGround]

Sounds=vapoat1a

FShift= -10 10

Volume=90



[ApocalypseAttackAir]

Sounds=vapoat2a vapoat2b vapoat2c

Control= random

FShift= -10 10

VShift=20

Volume=50





[ApocalypseMoveStart]

Sounds=vapostaa vapostab vapostac

Control= random predelay

Delay=0 400

Priority=Low

FShift= -5 5

VShift=10

Volume=50



[ArmoredTransportAttack]

Sounds=varmatta varmattb

Control= random

FShift= -10 10

Volume=35



[BlackOpsAttack]

Sounds=vblhatta vblhattb

Control= random interrupt

VShift=10

Volume=65



;[BlackOpsTakeOff]

;Sounds=

;Control= random

;FShift= -5 5

;Volume=45



;[BlackOpsLanding]

;Sounds=

;Control= random

;FShift= -5 5

;Volume=40



[BlackOpsDie]

Sounds=vblhdiea

Volume=55



[BlackOpsMoveLoop]

Sounds= vblhlo1 vblhlo2a vblhlo2b vblhlo2c vblhlo3

Control= loop random all decay attack 

Volume=50



[BlackEagleAttack]

Sounds=vbleatta vbleattb

FShift= -5 5

Volume=45



;[BlackEagleTakeOff]

;Sounds=

;FShift= -10 10

;Volume=35



;[BlackEagleLanding]

;Sounds=

;FShift= -10 10

;Volume=35







[BlackEagleDie]

Sounds=vblediea vbledieb

Control=random

Volume=50





[BlackEagleMoveLoop]

Sounds= vintlo1a vintlo1b vintlo1c vintlo2a vintlo2b vintlo2c vintlo3

Control= loop random all decay attack

Attack=3

Priority=low

FShift= -10 10

VShift=10

Volume=20





[ChaosDroneSelect]

Sounds= vchasela vchaselb 

Control= random

Volume=60



[ChaosDroneAttackCommand]

Sounds= vchaatca 

Control= random

Volume=60



[ChaosDroneMove]

Sounds= vchamova vchamovb vchamovc vchamovd

Control= random

Volume=60



[ChaosDroneDie]

Sounds=vchadiea

FShift=-10 10

Volume=80





[ChronoMinerTeleport]

Sounds=vchrtele

Control= interrupt

Limit=1

Volume=50



[DemoTruckDie]

Sounds=vdemdiea

FShift=-5 5

Volume=90



[DemoTruckMoveStart]

Sounds= vdemstaa vdemstab vdemstac

Control= random predelay

Delay=0 400

Priority=low

FShift= -2 2

VShift=10

Volume=40



[DestroyerAttack]

Sounds= vdesatta vdesattb

Control= random

FShift= -10 10

VShift=15



[DestroyerMoveStart]

Sounds= vdesstaa vdesstab

Control= random predelay

Delay=0 400

Priority=Low

FShift= -2 -2

VShift=10

Volume=30



[DolphinAttack]

Sounds=vdolatta

FShift= -10 10

Volume=60



[DolphinAttackCommand]

Sounds= vdolatca vdolatcb vdolatcc

Control= random

FShift= -10 10

Volume=50



[DolphinMove]

Sounds= vdolmova vdolmovb

Control= random

FShift= -10 10

Volume=60



[DolphinSelect]

Sounds= vdolsela vdolselb

Control= random

FShift= -10 10

Volume=60



[DolphinDie]

Sounds=vdoldiea vdoldieb

Control=random

FShift= -5 5

Volume=70



[DolphinFear]

Volume=0	; no sound







[DreadnoughtAttack]

Sounds= vdreatta vdreattb

Control= random interrupt

FShift= -10 10

Limit=2

Volume=60



[DreadnoughtMoveStart]

Sounds=vdrestaa vdrestab vdrestac

Control= random predelay

Priority=low

Delay=0 400

FShift= -5 5

VShift=20

Volume=50



[FlakTrackAttackGround]

Sounds= vflaat1a vflaat1b

FShift= -5 5

Control= random interrupt

VShift=10 

Volume=90



[FlakTrackAttackAir]

Sounds= vflaat2a vflaat2b vflaat2c vflaat2d

FShift= -10 10

Control= random interrupt

Volume=95



[FlakTrackMoveStart]

Sounds= vflastaa vflastab vflastac vflastad

Control= random predelay

Delay=0 400

Priority=Low

FShift= -10 10

VShift=20

Volume=35



[FloatingDiscMoveLoop]

Sounds= vflolo1a vflolo2a vflolo2b vflolo3a

Control= loop random all decay attack

Range=20

Volume=40

Priority=High



[FloatingDiscStealLoop]

Sounds=vflolo4a vflolo5a vflolo5b vflolo6a

Control= all random loop attack decay

Priority= high

Volume=65





[GattlingGunAttackLoop1]

Sounds= vgatlo1a vgatlo2a vgatlo2b vgatlo2c vgatlo3a 

Control= attack loop random all decay

Limit=2

Volume=60



[GattlingGunAttackLoop2]

Sounds= vgatlo4a vgatlo5a vgatlo5b vgatlo6a 

Control= attack loop random all decay

Volume=65

Limit=2



[GattlingGunAttackLoop3]

Sounds= vgatlo7a vgatlo8a vgatlo8b vgatlo9a 

Control= attack loop random all decay

Volume=75

Limit=2



[GattlingGunDecreaseLoop3]

Sounds= vgatlo9a 

Control= random all 

Volume=65



[GattlingGunDecreaseLoop2]

Sounds= vgatlo6a 

Control= random all 

Volume=5



[GattlingGunDecreaseLoop1]

Sounds= vgatlo3a 

Control= random all 

Volume=65



[GrizzlyTankAttack]

Sounds= vgriatta vgriattb vgriattc

FShift= -10 10

Control=random

VShift=10



[GrizzlyTankMoveStart]

Sounds= vgristaa vgristab vgristac

Control= random predelay

Delay=0 400

Priority=low

FShift= -10 10

VShift=15

Volume=40



[HornetAttack]

Sounds= vospatta

Limit=3

Control= interrupt

FShift= -5 5

Volume=60



[HornetTakeoff]

Sounds= vhortaka vhortakb

Priority=low

FShift= -10 10

Control= random

Volume=45



[HornetLanding]

Sounds= vhorlana vhorlanb

Control= random predelay

Priority=low

Delay=0 200

FShift= -10 10

Volume=45



[HornetCollision]

Sounds=gexpshaa gexpshaa

Control=interrupt random

Priority=low

FShift= -10 10

Limit=2

VShift=10

Volume=25



[HornetDie]

Sounds=vhordiea vhordieb

Control=random

FShift=-5 5

Volume=60



[IFVAttackGround]

Sounds=vifvat2a vifvat2b vifvat2c

Control= random interrupt

VShift= 15

Limit=3

Volume=60



[IFVAttackAir]

Sounds=vifvatta

FShift= -10 10

Volume=40



[IFVCowshot]

Sounds=bpriat1a

FShift= -10 10



[IFVRepair]

Sounds=vifvrepa

FShift= -10 10

Priority=low

Volume=65



[IFVTransform]

Sounds=vifvtran

Volume=60



[IFVMoveStart]

Sounds= vifvstaa vifvstab vifvstac

Control= random predelay

Delay=0 400

Priority=low

FShift= -10 10

VShift=20 

Volume=30



[IntruderAttack]

Sounds=vintatta

FShift= -10 10

Volume=55



[IntruderMoveLoop]

Sounds= vintlo1a vintlo1b vintlo1c vintlo2a vintlo2b vintlo2c vintlo3

Control= loop random all decay attack

Attack=3

Priority=low

FShift= -10 10

VShift=10

Volume=20



[IntruderTakeOff]

Sounds= vintupa

Control= predelay

Delay= 0 500

Limit=2

Priority=low

Volume=30



[IntruderLanding]

Sounds=vintdna

Priority=low

FShift= -5 5

Limit=2

Volume=30



[IntruderDie]

Sounds=vintdiea vintdieb

Control=random

Volume=50



[KirovAttack]

Sounds= vkiratta

Fshift= -5 5

Volume=40



[KirovDie]

Sounds= vkirdiea

Volume=90



[KirovCrash]

Sounds=vkircraa

Volume=90



[KirovEliteBomb]

Sounds=vkirbo2a vkirbo2b

Control= random



[LandingCraftMoveStart]

Sounds=vlanstaa vlanstab vlanstac

Control= random predelay

Delay=0 400

Priority=Low

FShift= -10 10

VShift=15 

Volume=45



[LasherTankAttack]

Sounds= vlasatta

FShift= -10 10

VShift=10

Volume= 90



[LightTankAttack]

Sounds= vgriatta

FShift= -10 10



[MagnetronAttack]

Sounds= vmagatta

Range=20

VShift=15

Volume=70



;[MCVDeploy]

;Sounds=



[MCVMoveStart]

Sounds= vmcvstaa

Priority=Low

FShift= -2 2 

VShift=20

Volume=40



[MigMoveLoop]

Sounds= vblelo1a vblelo2a vblelo2b vblelo2c vblelo3

Control= loop random all decay attack

Limit=2

FShift=-5 5

VShift=10

Volume=35



[MirageTankAttack]

Sounds=vmiratta

FShift= -10 10



[MirageTankDisguise]

Sounds=vmirat2a

Volume=65



[MirageTankMoveStart]

Sounds=vmirstaa vmirstab vmirstac

Control= random predelay

Delay=0 400

VShift=10

Volume=35



[OspreyAttack]

Sounds= vospatta

Control= interrupt

FShift= -10 10

Limit=3

VShift=10



[OspreyTakeOff]

Sounds= vospstaa

Priority=low

FShift= -10 10

Volume=35



[OspreyLanding]

Sounds=vosplana

Priority=low

FShift= -10 10

Volume=35



[OspreyDie]

Sounds= vospdiea

Priority=low

Volume=50



[OspreyCollision]

Volume=0	; no sound



[RobotTankSelect]

Sounds= vrobsela

Control= random

Volume=55



[RobotTankMove]

Sounds= vrobmova vrobmovb

Control= random

Volume=55



[RobotTankAttackCommand]

Sounds= vrobatca

Control= random

Volume=55



[RobotTankDie]

Sounds= vrobdiea

Control=random

FShift=-15 15

VShift=20

Volume=85



[RobotTankPowerDown]

Volume=0	; no sound



[PrismTankAttack]

Sounds=vpriatta

Volume=90



;[PrismTankAttackFrag]

;Sounds=

;FShift= -10 10



[PrismTankMoveStart]

Sounds=vpristaa vpristab vpristac

Control= random predelay

Priority=low

Delay=0 400

FShift= -10 10

VShift=10 

Volume=30



[RhinoTankAttack]

Sounds= vrhiatta vrhiattb vrhiattc vrhiattd

Limit=3

FShift= -10 10

Control= random interrupt

Volume=75



[RhinoTankMoveStart]

Sounds= vrhistaa vrhistab vrhistac vrhistad

Control= random predelay

Delay=0 400

Priority=Low

FShift= -10 10 

VShift=15

Volume=30



[SeawolfAttack]

Sounds=vifvatta

FShift= -10 10

Volume=50



[SeawolfMoveStart]

Sounds=vseastaa vseastab vseastac vseastad

Control= random predelay

Delay=0 400

Priority=Low

FShift= -10 10 

VShift=15

Volume=40



[BoomerAttack1]

Sounds=vbooat1a

FShift= -10 10

Limit=2

Volume=60





[BoomerAttack2]

Sounds= vbooat2a

FShift= -10 10

Volume=50







[SquidAttack]

Sounds=vsquat1a

FShift= -10 10



[SquidAttackNonShip]

Sounds=vsquat1a

FShift= -10 10



[SquidAttackCommand]

Sounds= vsqumova vsqumovb

Control= random

FShift= -10 10



[SquidMove]

Sounds= vsqumova vsqumovb

FShift= -10 10

Control= random

Volume=35



[SquidSelect]

Sounds= vsqusela

FShift= -10 10



[SquidDie]

Sounds=vsqudiea

FShift= -10 10



[SquidFear]

Volume=0	; no sound



[SubAttack]

Sounds= vsubatta

FShift= -10 10

Volume=50



[SubMoveStart]

Sounds= vsqumova vsqumovb

Control= random

FShift= -10 10

Volume=45



[SubFear]

Volume=0	; no sound



[TankDestroyerAttack]

Sounds= vtadatta vtadattb vtadattc

Control= random

FShift= -10 10

Volume=85



[TankDestroyerMoveStart]

Sounds= vtadstaa vtadstab

Control= random predelay

Priority=low

Delay=0 400

FShift= -2 2

VShift=10

Volume=40



[TeslaTankAttack]

Sounds= vtesatta vtesattb

Control= random interrupt

Limit=3

VShift=15

Volume=60





[TeslaTankMoveStart]

Sounds=vtesstaa vtesstab

Control=random predelay

Priority=low

Delay=0 400

VShift=15

Volume=35



[TerrorDroneAttack]

Sounds= vteratta

FShift= -10 10

Volume=55



[TerrorDroneAttackCommand]

Sounds= vtermova

FShift= -10 10

Volume=40



[TerrorDroneMove]

Sounds= vtermova

FShift= -10 10

Volume=40



[TerrorDroneMoveLoop]

Sounds=vterlo1a vterlo1b vterlo1c vterlo2a vterlo2b vterlo2c vterlo3

Control=Random loop all attack decay

Priority= high

Attack=3

VShift=10

FShift=-10 0

Volume=25



[TerrorDroneSelect]

Sounds= vtersela vterselb

Control= random

FShift= -10 10

Volume=50



[TerrorDroneDie]

Sounds= vterdiea vterdieb

Control=random

VShift=20

Volume=75



[V3Attack]

Sounds= vv3latta vv3lattb

Control=random predelay

Delay=0 300

Limit=3

FShift= -10 10

Volume=70





[V3MoveStart]

Sounds=vv3lstaa vv3lstab vv3lstac

Control= random predelay

Delay=0 400

Priority=Low

FShift= -10 10

VShift=20 

Volume=35



[WarMinerAttack]

Sounds= vwaratta vwarattb

Control= random

VShift=10

Volume=70



[OreTruckHarvest]

Sounds= vorehara

Volume=30



[GenVehicleDie]

Sounds= vgendiea vgendieb vgendiec vgendied vgendiee vgendief

Control=random

FShift=-15 15

VShift=20

Volume=85



;[GenSmallVehicleMove]

;Sounds=



;[GenCivVehicleMove]

;Sounds=



;[GenLargeWaterMove]

;Sounds=







[GenLargeWaterDie]

Sounds=gnavsina

Control= predelay interrupt

Delay= 0 500

FShift= -10 10

Limit=2

Volume=85



[GenSmallWaterDie]

Sounds=gnavsina

Control= predelay

Delay= 0 500

FShift= -10 10

Limit=2

Volume=85



[GenAircraftCrash]

Sounds=vaircraa vaircrab vaircrac

Control=random

FShift=-10

VShift=20

Volume=50







[NavalUnitEmerge]

Sounds= vnavupa

Control= predelay

FShift= -10 10

Delay= 0 500

Volume=55



[PropagandaTruck]

Sounds= ;GEF Removed because they won't be in AudioMD ;$aprotr1 $aprotr2 $aprotr3 $aprotr4 $aprotr5

Control= random loop all ambient

Type= global

Priority=high

Delay=5000 7000

MinVolume=35

Range=15







;---------------------------------

;---------SPECIALS----------------

;---------------------------------



[ChronosphereMove]

Sounds= schrmov

Priority= high

Type=global

MinVolume=60



[ChronosphereSelect]

Sounds=schrlo1 schrlo2a schrlo2b schrlo2c schrlo3

Control= all random loop attack decay

Priority= high

Volume=65



[ChronosphereOpen]

Sounds=schropen

Type=global shroud

Priority=high

MinVolume=45

Volume=70



[ChronosphereReadyLoop]

Sounds=schrlo4 schrlo5a schrlo5b schrlo5c schrlo6

Control= random all loop attack decay

Type= shroud

Volume=50





[IronCurtainBlast]

Sounds= siroon

Type=global

Priority=high

MinVolume=70

Volume=90



[IronCurtainDeflect]

Sounds=sirodefa sirodefb sirodefc sirodefd

Control=random interrupt

Limit=2

Vshift=10

Volume=30



[IronCurtainOff]

Sounds=siroof

Type=global

MinVolume=70



[IronCurtainReady]

Sounds=siroread

Type=global

Priority=high

MinVolume=60

Volume=90



[IronCurtainReadyLoop]

Sounds=sirolo2a sirolo2b sirolo2c

Control= all random loop

Type= shroud

Volume=40





[NukeIntro]

Sounds=snukintr

Type=global

MinVolume=50



[ForceShieldFading]

Sounds=sforceof

Type=global

MinVolume=70

Volume=90



[ForceShieldStarting]

Sounds= sforceon

Type=global

Priority=high

MinVolume=70

Volume=90



[NukeExplosion]

Sounds=snukexpl

Type=global

MinVolume=50



[NukeSiren]

Sounds=snuksire

Type=global

MinVolume=50

Priority=critical



[NuclearSiloReady]

Sounds=snukread

Type=global shroud

Priority=high

MinVolume=50

Volume=70



[NukeLaunch]

Sounds=snuklaun

Type=global

Volume=90





[WeatherIntro]

Sounds=sweaintr

Type=global

MinVolume=55



[WeatherStrike]

Sounds= sweastra sweastrb sweastrc sweastrd

Control= random

FShift= -10 10

Type=global

VShift=40

MinVolume=40



[WeatherControlReadyLoop]

Sounds=swealo2a swealo2b swealo2c

Control=random all loop

Type=shroud

Volume=53



[WeatherControlReady]

Sounds=swearead

Type=global shroud

MinVolume=50





[ParachuteDrop]

Sounds=sparadra

FShift= -10 10

VShift=15



[PDPlaneMoveLoop]

Sounds=sparlo2a sparlo2b sparlo2c 

Control=random loop all 

Limit=3

Priority=high

Range=20

Volume=35



[PDPlaneDie]

Sounds=sparlo3

Range=20

Volume=45









;---------------------------

;--------Buildings----------

;---------------------------



[AlliedOccupiedAttack]

Sounds= baocatta baocattb baocattc

Control= random

Limit=3

FShift= -5 5

Volume=75



[SovietOccupiedAttack]

Sounds= baocatta baocattb baocattc

Control= random

Limit=3

FShift= -5 5

Volume=75



[FlakCannonAttack]

Sounds= bflaatta bflaattb bflaattc bflaattd

FShift= -5 5

Control= random interrupt

Volume= 70



[GrandCannonAttack]

Sounds=bgraatta

Range=20

Volume=85



[GrandCannonRotate]

Sounds= bgralo1 bgralo2a bgralo2b bgralo3

Control= loop random all decay attack

Range=20

Volume=30



[PatriotAttack]

Sounds=bpatatta

FShift= -5 5

VShift=10



[PillboxAttack]

Sounds=bpilatta bpilattb bpilattc bpilattd bpilattc

Control=random

VShift=15

Volume=70



[PrismTowerAttack]

Sounds=bpriat1a



;[PrismTowerSupport]

;Sounds=



[PrismTowerPowerUp]

Sounds=bpripow

Volume=60





[SentryGunAttack]

Sounds=bsenatta bsenattb bsenattc bsenattd

Control= random

Volume=65



[TeslaCoilPowerUp]

Sounds=btespow

Volume=85



[TeslaCoilAttack]

Sounds=btesat1a

Volume=85



[TeslaCoilSuper]

Sounds=btesat2a

Volume=75



[OilDerrickLoop]

Sounds= boillo1 boillo2a boillo2b boillo2c boillo3

Control= loop random all decay attack

Priority=lowest

Limit=2

Volume=35



[OreRefineryProcessing]

Sounds= borerefa

Volume=40



[SpyUplinkOn]

Sounds=bspyon

Priority=high



[SpyUplinkOff]

Sounds=bspyof



[PsychicSensorDetects]

Sounds=bpsydet



[CloningVatsCreate]

Sounds=bclovata



[TechOutpostAttack]

Sounds=vblhatta vblhattb

Control= random interrupt

VShift=10

Volume=70









;-------------------------------

;----------GENERIC--------------

;-------------------------------



[AlligatorAttack]

Sounds=galiatta galiattb

Control= random

FShift= -5 5

VShift=10

Volume=60



[AlligatorAttackCommand]

Sounds=gallmova gallmovb

FShift= -5 5

Control= random

VShift=10

Volume=65



[AlligatorMove]

Sounds=gallmova gallmovb

FShift= -5 5

Control= random

VShift=10

Volume=65



[AlligatorSelect]

Sounds=gallsela gallselb

FShift= -10 10

Control= random

VShift=10

Volume=65



;[AlligatorFear]

;Sounds=



[AlligatorDie]

Sounds=galldiea

FShift= -5 5

Volume=70



[CowMove]

Sounds=gcowmova gcowmovb

FShift= -5 5

Control= random interrupt

Volume=65



[CowSelect]

Sounds=gcowsela gcowselb gcowselc

FShift= -10 10

Control= random interrupt

Volume=60



[CowFear]

Sounds=gcowsela gcowselb gcowselc

FShift= -10 10

Control= random

Priority=low

Volume=90



[CowDie]

Sounds=gcowdiea

FShift= -10 10

Volume=60



[CowAmbient]

Sounds=gcowsela gcowselb gcowselc

Control= random interrupt ambient

Delay=5000 10000

Priority=lowest

Type=local

FShift= -10 10

VShift=15

Volume=45





[ChimpAttack]

Sounds=gchiatta gchiattb gchiattc

Control=random

Volume=60



[ChimpAttackCommand]

Sounds=gchiatta gchiattb gchiattc

Control=random

Volume=60



[ChimpMove]

Sounds=gchimova gchimovb

Control=random

Volume=60



[ChimpSelect]

Sounds=gchisela gchiselb

Control=random

Volume=60



[ChimpFear]

Sounds=gchifeaa gchifeab

Control=random

Priority=low



[ChimpDie]

Sounds=gchidiea gchidieb

Control=random



[ChimpAmbient]

Sounds=gchiamba gchiambb gchiambc

Control=random all ambient

Delay= 5000 10000

Priority=lowest

Type=local

FShift= -10 10

VShift=15

Volume=50



[BearAttack]

Sounds=gbeaatta gbeaattb

Control=random

FShift=-5 5

Volume=60



[BearAttackCommand]

Sounds=gbeamova gbeamovb gbeamovc

Control=random

FShift=-5 5

Volume=60



[BearMove]

Sounds=gbeamova gbeamovb gbeamovc

Control=random

FShift=-5 5

Volume=60



[BearSelect]

Sounds=gbeasela gbeaselb

Control=random

FShift=-5 5

Volume=60



[BearFear]

Sounds=gbeafeaa gbeafeab

Control=random

Priority=low

FShift=-5 5

Volume=60



[BearDie]

Sounds=gbeadiea gbeadieb

Control=random

FShift=-5 5



[TrexRoar]

Sounds=grexroa1 grexroa2

Control=random

FShift= -2 2

VShift= 10





[TrexFoot]

Sounds=grexfooa grexfoob grexfooc

Control=random

FShift= -2 2

VShift= 10

Volume= 55



[TrexSelect]

Sounds=grexsela grexselb grexselc

Control=random

FShift= -2 2

VShift= 10

Volume=60



[TrexMove]

Sounds=grexmova grexmovb

Control=random

FShift= -2 2

VShift= 10

Volume=60



[TrexDie]

Sounds=grexdiea

FShift= -2 2

Volume=80



[TrexFall]

Sounds=grexfala

FShift= -2 2

VShift= 10

Volume=60



[TrexAttack]

Sounds=grexatta grexattb grexattc

Control=random

FShift= -5 5

VShift= 10

Volume=60



[BrontoAmbient]

Sounds= gbroamba gbroambb

Control=random loop all ambient

Limit=1

Delay=6000 12000

Priority=lowest

VShift=20

Volume=55



[BrontoSelect]

Sounds= gbrosela gbroselb gbroselc

Control=random

FShift= -2 2



[BrontoMove]

Sounds= gbromova gbromovb gbromovc

Control=random

FShift= -2 2



[BrontoMoveStart]

Sounds= gbrostaa gbrostab

Control=random predelay

Delay=0 400

FShift= -5 5

VShift= 15

Volume= 50



[BrontoDie]

Sounds= gbrodiea

FShift= -2 2







[TugBoatAmbience]

Sounds=gtugboaa gtugboab

Control=random loop all ambient

Limit=1

Delay=6000 12000

Priority=lowest

VShift=20

Volume=40





[DefuseKit]

Sounds=gdefuse



[Dummy]

Volume=0		; no sound



[Explosion01]

Sounds=gexp01a

Control= interrupt

FShift= -10 10

VShift=20



;[Explosion02]

;Sounds=

;FShift= -10 10

;Control= interrupt



;[Explosion03]

;Sounds=

;FShift= -10 10

;Control= interrupt



;[Explosion04]

;Sounds=

;FShift= -10 10

;Control= interrupt



[Explosion05]

Sounds=gexpshaa gexpshaa

Control=interrupt random 

Priority=low

FShift= -10 10

Limit=2

VShift=10

Volume=25



[Explosion06]

Sounds=gexp06a

Control= interrupt

Limit=3

FShift= -10 10

VShift=20



[Explosion07]

Sounds=gexp07a

FShift= -10 10

VShift=20

Control= interrupt

Volume=60



;[Explosion08]

;Sounds=

;FShift= -10 10

;Control= interrupt



[Explosion09]

Sounds= gexpifva gexpifvb gexpifvc

Control= interrupt random

Limit=2

FShift= -10 10

VShift=15

Volume=50



[Explosion10]

Sounds= gexpshaa gexpshaa

Limit=3

Control= interrupt

FShift= -10 10

VShift=20

Volume=50



[Explosion11]

Sounds= gexp11a

Control= interrupt

Limit=3

FShift= -10 10

VShift=20

Volume=60



[Explosion12]

Sounds= gexp14a gexp14b gexp14c gexp14d

FShift= -10 10

Limit=3

Control= random interrupt



[Explosion13]

Sounds= gexpifva gexpifvb gexpifvc

Control= interrupt random

FShift= -10 10

Limit=3

VShift=15

Volume=70



[Explosion14]	;this is for all the tank shots

Sounds= gexp14a gexp14b gexp14c gexp14d

FShift= -10 10

Control= random interrupt



[Explosion15]

Sounds= gexp15a

FShift= -10 10

Limit=3

Control= interrupt



[BuildingDamaged]

Sounds= gdamag1a gdamag1b gdamag1c gdamag1d gdamag1e

FShift= -10 10

Control= random interrupt

VShift=10

Volume=85



[ExplosionShard]

Sounds=gexpshaa gexpshaa

Control=interrupt random

Priority=low

FShift= -10 10

Limit=2

VShift=10

Volume=25



[ExplosionWaterLarge]

Sounds=gexpwala gexpwalb gexpwalc

Control= random interrupt

Limit=3

FShift= -10 10

VShift=20

Volume=55



[ExplosionWaterMed]

Sounds=gexpwama gexpwamb

Control= random interrupt

Limit=3

FShift= -10 10

VShift=20

Volume=55



[ExplosionWaterSmall]

Sounds=gexpwasa gexpwasb

Control= random interrupt

Limit=3

FShift= -10 10

VShift=20

Volume=55



[ExplosionCrazyIvan]

Sounds=gexpcraa



[ExplosionBarrel]

Sounds=gexpbara gexpbarb gexpbarc

Control= random



[ExplosionApocalypse]

Sounds=gexpapoa gexpapob gexpapoc

Control=random interrupt

Limit=3

Fshift= -10 10

VShift=20





[HealCrate]

Sounds=gcraheal

Type=global

MinVolume=80



[CrateMoney]

Sounds=ubonus

Type=global

MinVolume=80



[CrateArmor]

Sounds=gcraarmo

Type=global

MinVolume=80



[CrateFirePower]

Sounds=gcrafire

Type=global

MinVolume=90



[CrateSpeed]

Sounds=gcraspee

Type=global

MinVolume=80



[CrateReveal]

Sounds=bspyon

Type=global

MinVolume=80



[CrateFreeUnit]

Sounds=gcrafree

Type=global

MinVolume=80



[CratePromoted]

Sounds=gcraprom

Type=global

MinVolume=80





[ScoreEmblemSoundLoop]

Sounds= uscolo1 uscolo2a uscolo2b uscolo2c

Control= loop random all attack





[WaterfallLoop]

Sounds=awatloa awatlob awatloc

Control= random all loop

Priority= low

Limit=2

Volume=15



[OreMineExtract]

Sounds=goreupa

FShift= -10 10

Priority= low 

Volume=60



[CampfireLoop]

Sounds= ;gcamlo1a gcamlo1b gcamlo1c gcamlo1d gcamlo1e gcamlo1f

Control= random loop all

Priority=low

Type=Local

Volume=45



[FountainLoop]

Sounds=gfoulo1a gfoulo1b gfoulo1c

Control= random loop all

Priority=low

Type=Local

Volume=25



[PowerOn]

Sounds=gpowon

Priority= critical

Limit=1

Volume=60



[PowerOff]

Sounds=gpowof

Priority= critical

Limit=1

Volume=65



[Flare]

Sounds=gflare

Volume=60



[AirRaidSiren]

Sounds=gairraid

Type=global

Volume=50



[WallCrushSandbag]

Sounds=gsancrua gsancrub

Control=random interrupt

Limit=3

FShift=-10 10

VShift=15

Volume=60



[WallCrushBlack]

Sounds=gblacrua gblacrub

Control=random interrupt

Limit=3 

FShift=-5 5

VShift=15

Volume=55



[WallCrushWhite]

Sounds=gblacrua gblacrub

Control=random interrupt

Limit=3

Volume=60



[WallCrushKremlin]

Sounds=gsancrua gsancrub

Limit=3

Control=random interrupt

Volume=60



[PoliceSirenLoop]

Sounds=vcoplo1 vcoplo2a vcoplo2b

Control= random attack all loop

FShift= -1 1

Volume=30



[PoliceCarDie]

Sounds=gcopdiea

FShift= -5 5

Volume=40



[EnterTransport]

Sounds=genter1a

FShift= -2 2

Volume=60



[ExitTransport]

Sounds=gexit1a

FShift= -1 1

Limit=2

Volume=60



[GenCarSelect]

Sounds=gcarsela



[CruiseShipAmbience]

Sounds=gship1a

Control= loop ambient

Limit=1

Delay=10000 20000

Priority=lowest

Volume=40



[PsychicAmplifierLoop]

Sounds=gpsyampa gpsyampb gpsyampc

Control= random loop all

Priority= Low

Range= 20

Type= local shroud

Volume=50



[PsychicAmplifierDie]

Sounds=bpsydiea

Volume=70



[ParisTowerAttack]

Sounds=bparatta

Volume=90



[MonumentCrumble]

Sounds=gmondiea

Priority=high



[BuildingGenericDie]

Sounds=bgendiea bgendieb bgendiec bgendied bgendiee bgendief

Control=random

FShift= -10 10

VShift=10

Volume=90



[BuildingMetalDamaged]

Sounds=bmetdama bmetdamb bmetdamc

Control=random interrupt

Limit=2

FShift= -10 10

VShift= 15

Volume=40



[PowerPlantDie]

Sounds=bpowdiea bpowdieb

Control=random

Priority= high

FShift= -10 10



[BuildingFireBig]

Sounds=gfirlo1a gfirlo1b gfirlo1c gfirlo1d gfirlo1a gfirlo1b gfirlo1c gfirlo1d gfirlo1e gfirlo1f gfirlo1g

Control=random loop all

Priority=low

Limit=3

Volume=25



[BuildingFireMed]

Sounds=gfirlo2a gfirlo2b gfirlo2c gfirlo2d gfirlo2a gfirlo2b gfirlo2c gfirlo2d gfirlo2e gfirlo2f gfirlo2g

Control=random loop all

Priority=low

Limit=3

Volume=25





[VirusVictimSwell]

Sounds=gvirexpa gvirexpb

Volume=60



[VirusVictimExplode]

Sounds=gvirexpa

Volume=60



;----------------------------

;--------USER INTERFACE------

;----------------------------



[Bonus]

Sounds=ubonus



[CommandBar]

Sounds=ucommand



[CreditUp]

Sounds=ucredup

Control=interrupt

Limit=1

Volume=20



[CreditDown]

Sounds=ucreddn

Control=interrupt

Limit=1

Volume=30



[GameClosed]

Sounds=ugamclos

Volume50



[GenericBeep]

Sounds=ugamclos



[MenuClick]

Sounds=umenucl1

Volume=60



[MenuTab]

Sounds=utab

Volume=60



[MenuBuild]

Sounds=uqeue

Volume=60



[MenuACBOpen]

Sounds=uacbopen

Volume=70



[MenuACBClose]

Sounds=uacbopen

Volume=70



[MenuSlideIn]

Sounds=uslide1

Volume=65



;[MenuArrive]

;Sounds=

;Volume=40



[MenuSlideOut]

Sounds=uslide2

Volume=60





[MessageText]

Sounds=umessage

Volume=60



[NewGame]

Sounds=unewgame

Volume=50



[OptionsChanged]

Sounds=ucommand



[PlaceBuilding]

Sounds=uplace



[PlayerJoined]

Sounds=umenscol



;[PlayerLeft]

;Sounds=



[RadarOn]

Sounds=uradaron

Volume=55



[RadarOff]

Sounds=uradarof

Volume=70



[MenuScold]

Sounds=umenscol

Volume=40



[SellBuilding]

Sounds=uselbuil



[NoCanDo]

Sounds=umenscol



[WarningAlarm]

Sounds=uwarning



[UpgradeVeteran]

Sounds=gupgrad1

Control=interrupt predelay

Delay= 400

Limit=1

Volume=50





[UpgradeElite]

Sounds=gupgrad1

Control=interrupt predelay

Delay= 400

Limit=1

Volume=50





[BaseUnderAttackSiren]

Sounds=ubase

Priority=critical

Volume=55



[Cheer]

Sounds=ucheer

Control= predelay

Priority=high

Delay=0 300

Volume=80



[TextBleep]

Sounds=utext

Control=interrupt

Limit=1

Priority=high

Volume=60





[CameraSwitch]

Sounds=ucamera



[MovieOn]

Sounds=umovlo1a umovlo1b umovlo2a umovlo2b umovlo2c umovlo3a umovlo3b umovlo3c

Control=random loop all attack decay

Attack=2

Decay=3

Volume=45



[MovieOff]

Sounds=umovlo1a umovlo1b umovlo2a umovlo2b umovlo2c umovlo3a umovlo3b umovlo3c

Control=random loop all attack decay

Attack=2

Decay=3

Volume=45



[BeaconPlaced]

Sounds=ubeacon

Type=global





[BuildingGarrisoned]

Sounds=ugarris

Volume=55



[BuildingRepaired]

Sounds=urepair

Volume=55



[PlanningModeAdd]

Sounds=uplanadd

Volume=65



[PlanningModeStart]

Sounds=uplan1

Volume=65



[PlanningModeEnd]

Sounds=uplan1

Volume=65





[AlliedCampaignSelect]

Sounds= $itanatc

Volume= 90



[SovietCampaignSelect]

Sounds= $vgrsatc

Volume= 90



[BootCampSelect]

Sounds= $iyupcrd

Volume= 90











;=====================

;    AMBIENCES

;=====================



[_Amb_UrbanMurmur1]

Sounds=aurb01a aurb01b aurb01c aurb01d aurb01e aurb01f

Control= random loop all

Limit=2

FShift= -5 5

Priority=lowest

Range= 25

Type= local

Volume=35





[_Amb_UrbanMurmur2]

Sounds=aurb02a aurb02b aurb02c aurb02d 

Control= random loop all

Limit=2

FShift= -5 5

Priority=lowest

Range= 25

Type= local

Volume=30





[_Amb_OceanHeavy]

Sounds= awav01a awav01b awav01c awav01d

Control= random loop all ambient

FShift= -5 5

Priority= lowest

Delay= 2000 5000

Range= 15

Type= local

VShift=20

Volume=45



[_Amb_BirdsHarbor]

Sounds=agul01a agul01b agul01c agul01d agul01e 

Control= random loop all

Priority= lowest

Type= local

VShift=10

Volume=35



[_Amb_Traffic]

Sounds= atra01a atra01b atra01c atra01d atra01e atra01f

Control= random loop all ambient

FShift= -5 5

Priority= lowest

Delay= 6000 10000

Range= 15

Type= local

VShift=20

Volume=40





[_Amb_WindCold]

Sounds= awin01a awin01b awin01c awin01d

Control= random loop all ambient

FShift= -5 5

Priority= lowest

Delay= 5000 10000

Range= 10

Type= local

VShift=20

Volume=45





[_Amb_OceanLight]

Sounds= awav02a awav02b awav02c awav02d

Control= random loop all ambient

FShift= -5 5

Priority= lowest

Delay= 2000 4000

Range= 15

Type= local

VShift=20

Volume=55





[_Amb_WindPlains]

Sounds= awin02a awin02b awin02c awin02d

Control= random loop all ambient

FShift= -5 5

Priority= lowest

Delay= 5000 10000

Range= 10

Type= local

VShift=20

Volume=55





[_Amb_BirdsPark]

Sounds= abirp01a abirp01b abirp01c abirp01d abirp01e

Control= random loop all ambient

FShift= -5 5

Priority= lowest

Delay= 5000 8000

Range= 15

Type= local

VShift=10

Volume=35





[_Amb_BirdsTemperate1]

Sounds= abirt01a abirt01b abirt01c abirt01d abirt01e abirt01f abirt01g

Control= random loop all ambient

FShift= -5 5

Priority= lowest

Delay= 5000 8000

Type= local

VShift=10

Volume=35





[_Amb_BirdsTemperate2]

Sounds= abirt02a abirt02b

Control= random loop all ambient

FShift= -5 5

Priority= lowest

Delay= 5000 8000

Type= local

VShift=10

Volume=35





[_Amb_BirdsJungle1]

Sounds= abirj01a abirj01b abirj01c abirj01d abirj01e abirj01f

Control= random loop all ambient

FShift= -5 5

Priority= lowest

Delay= 5000 8000

Range= 15

Type= local

VShift=15

Volume=35





[_Amb_CricketChirps]

Sounds= acri01a acri01b acri01c

Control= random loop all ambient

Priority= lowest

Delay= 8000 16000

Type= local

VShift=10

Volume=25





[_Amb_CricketBed]

Sounds= acri02a acri02b acri02c acri02d acri02e acri02f acri02a acri02b acri02c acri02d

Control= random loop all

Priority= lowest

Type= local

VShift=10

Volume=35





[_Amb_River]

Sounds= ariv01a ariv01b ariv01c

Control= random loop all

FShift= -5 5

Limit=2

Priority= lowest

Type= local

Range=15

Volume=40



[_Amb_BirdsBeach]

Sounds=agul02a agul02b agul02c agul02d agul02e agul02f  agul02g  agul02h  agul02i agul02j  

Control= random loop all ambient

Delay=4000 8000

Priority= lowest

Type= local

VShift=10

Volume=30



[_Amb_BirdsJungle2]

Sounds= abirj02a abirj02b abirj02c abirj02d abirj02e  abirj02f abirj02g

Control= random loop all ambient

FShift= -5 5

Priority= lowest

Delay= 5000 8000

Type= local

VShift=10

Volume=30



[_Amb_BirdsNightOwl]

Sounds= aowl01a aowl01b aowl01c aowl01d aowl01e  aowl01f

Control= random loop all ambient

FShift= -5 5

Priority= lowest

Delay= 5000 10000

Type= local

VShift=10

Volume=45



[_Amb_WavesLake]

Sounds= awav03a awav03b awav03c awav03d awav03e

Control= random loop all ambient

FShift= -15 0

Priority= lowest

Delay= 3000 5000

Type= local

VShift=10

Volume=45



[_Amb_BirdsMorning]

Sounds= abirm01a abirm01b abirm01c

Control= random loop all ambient

Priority= lowest

Delay= 7000 12000

Type= local

VShift=10

Volume=40



[_Amb_CricketDesert]

Sounds= acric03a acric03b acric03c acric03a acric03b acric03a acric03b

Control= random loop all

Priority= lowest

Type= local

VShift=10

Volume=70





; Debug only



[Test1]

Sounds=ts1

Priority= HIGH



[Test2]

Sounds=ts2

Priority= HIGH



[Test3]

Sounds=ts3

Priority= HIGH



[Test4]

Sounds=ts4

Priority= HIGH



[Test5]

Sounds=ts5

Priority= HIGH



[Test6]

Sounds=ts6

Priority= HIGH



[Test7]

Sounds=ts7

Priority= HIGH



[Test8]

Sounds=ts8

Priority= HIGH



[Test9]

Sounds=ts9

Priority= HIGH



[Test10]

Sounds=ts10

Priority= HIGH



[TestRandom]

Sounds = ts1 ts2 ts3 ts4 ts5 ts6 ts7 ts8 ts9 ts10

Control = random all

Priority= HIGH



[TestRandomLoopAll]

Sounds = ts1 ts2 ts3 ts4 ts5 ts6 ts7 ts8 ts9 ts10

Control = random loop all

Priority= HIGH



[TestRandomLoopDelayAll]

Sounds = ts1 ts2 ts3 ts4 ts5 ts6 ts7 ts8 ts9 ts10

Control = random loop all

Delay = 500 3000

Priority= HIGH



[TestLoopAll]

Sounds = ts1 ts2 ts3 ts4 ts5 ts6 ts7 ts8 ts9 ts10

Control = loop all

Priority= HIGH





[TestEnvelope]

Sounds = ts1 ts2 ts3

Control = loop random attack decay all

Priority=HIGH



[TestEnvelopeFShift]

Sounds = ts1 ts2 ts3 ts4 ts5 ts6 ts7 ts8 ts9 ts10

Control =  random

Decay= 2

Attack=3

Loop=3

;Delay = 500

Priority=HIGH



[TestEffect]

Sounds = ts1 











;====================================

;===== Unit Response Dialog =========

;====================================





[BlackEagleAttackCommand]

Sounds= vblecl1a vblecl1b vblecl1c $vbleata $vbleatb $vbleatc vblecl3a vblecl3b vblecl3c

Control= random attack decay

Attack=3

Decay=3

Volume=85



[BlackEagleMove]

Sounds= vblecl1a vblecl1b vblecl1c $vblemoa $vblemob $vblemoc vblecl3a vblecl3b vblecl3c

Control= random attack decay

Attack=3

Decay=3

Volume=85



[BlackEagleSelect]

Sounds= vblecl1a vblecl1b vblecl1c $vblesea $vbleseb $vblesec $vblesed $vblesee $vblesef vblecl3a vblecl3b vblecl3c

Control= random attack decay

Attack=3

Decay=3

Volume=85



[BlackEagleVoiceDie]

Sounds= $vbledia $vbledib $vbledic $vbledid $vbledie

Priority=low

Control= random

Volume=65





[BlackOpsAttackCommand]

Sounds= $vblhata $vblhatb $vblhatc $vblhatd

Control= random



[BlackOpsMove]

Sounds= $vblhmoa $vblhmob $vblhmoc $vblhmod 

Control= random 



[BlackOpsSelect]

Sounds= $vblhsea $vblhseb $vblhsec $vblhsed 

Control= random 



[BlackOpsVoiceDie]

Sounds= $vblhdia $vblhdib $vblhdic

Priority=low 

Control= random





[ChronoLegionAttackCommand]

Sounds= $ichrata $ichratb $ichratc $ichratd 

Control= random

Volume=90 



[ChronoLegionMove]

Sounds= $ichrsea $ichrseb $ichrsec $ichrsed $ichrsee

Control= random

Volume=90 



[ChronoLegionSelect]

Sounds= $ichrsea $ichrseb $ichrsec $ichrsed $ichrsee

Control= random 

Volume=90



[ChronoLegionFear]

Sounds= $ichrfea $ichrfeb $ichrfec

Control= random 

Priority=low

Volume=90



[ChronoLegionDie]

Sounds= $ichrdia $ichrdib $ichrdic

Control= random

Volume=90 



[ChronoCommandoSelect]

Sounds=$iseaexc $iseaseb $iseased

Control= random interrupt

Volume=90 



[ChronoCommandoAttackCommand]

Sounds= $iseaata $iseaatb $iseaatc

Control= random interrupt

Volume=90 



[ChronoCommandoMove]

Sounds= $iseamoa $iseamob

Control= random interrupt

Volume=90



[ChronoCommandoSpecialAttack]

Sounds=$iseaexa

Type=global

Volume=90



[ChronoCommandoCreated]

Sounds= $iseasec

Type=Global

MinVolume=90

Volume=90



[CivAllAttackCommand]

Sounds= $iciaata $iciaatb $iciaatc

Control= random 



[CivAllMove]

Sounds= $iciamoa $iciamob $iciamoc

Control= random 



[CivAllSelect]

Sounds= $iciasea $iciaseb $iciasec

Control= random 



[CivAllFear]

Sounds= $iciafea $iciafeb $iciafec

Control= random 

Priority=Low

Volume=90



[CivAllDie]

Sounds= $iciadia $iciadib $iciadic $iciadid

Priority=low

Control= random

Volume=90 



[CivAllFemSelect]

Sounds= $icfasea $icfaseb $icfasec $icfased

Control=random



[CivAllFemMove]

Sounds=$icfamoa $icfamob $icfamoc $icfamod

Control=random



[CivAllFemAttackCommand]

Sounds=$icfaata $icfaatb $icfaatc $icfaatd

Control=random



[CivAllFemFear]

Sounds=$icfafea $icfafeb $icfafec

Control=random

Priority=Low



[CivAllFemDie]

Sounds=$icfadia $icfadib $icfadic

Priority=low

Control=random







[CivSovAttackCommand]

Sounds= $icisata $icisatb $icisatc 

Control= random 



[CivSovMove]

Sounds= $icismoa $icismob $icismoc 

Control= random 



[CivSovSelect]

Sounds= $icissea $icisseb $icissec $icissed

Control= random 



[CivSovFear]

Sounds= $icisfea $icisfeb $icisfec

Control= random 

Priority=Low



[CivSovDie]

Sounds= $icisdia $icisdib $icisdic

Priority=low

Control= random 







[CivSovFemSelect]

Sounds=$icfssea $icfsseb $icfssec $icfssed $icfssee

Control=random



[CivSovFemMove]

Sounds=$icfsmoa $icfsmob $icfsmoc $icfsmod

Control=random



[CivSovFemAttackCommand]

Sounds=$icfsata $icfsatb $icfsatc $icfsatd

Control=random



[CivSovFemFear]

Sounds=$icfsfea $icfsfeb

Control=random

Priority=Low



[CivSovFemDie]

Sounds=$icfsdia $icfsdib $icfsdic

Priority=low

Control=random





[CivTexanAttackCommand]

Sounds=$icteata $icteatb $icteatc $icteatd

Control=random



[CivTexanMove]

Sounds=$ictemoa $ictemob $ictemoc $ictemod

Control=random



[CivTexanSelect]

Sounds=$ictesea $icteseb $ictesec $ictesed $ictesea 

Control=random



[CivTexanDie]

Sounds=$ictedia $ictedib $ictedic

Control=random



[CivTexanFear]

Sounds=$ictefea $ictefeb $ictefec

Control=random



[ConscriptAttackCommand]

Sounds= $iconata $iconatb $iconatc $iconatd

Control= random 

Volume=85



[ConscriptMove]

Sounds= $iconmoa $iconmob $iconmoc $iconmod

Control= random 

Volume=85



[ConscriptSelect]

Sounds= $iconsea $iconseb $iconsec

Control= random 

Volume=85



[ConscriptFear]

Sounds= $iconfea $iconfeb $iconfec

Control= random

Priority=Low 

Volume=85



[ConscriptDie]

Sounds= $icondia $icondib $icondic $icondid $icondie

Priority=low

Control= random 

Volume=85



[CrazyIvanAttackCommand]

Sounds= $icraata $icraatb $icraatc $icraatd

Control= random

Volume=85 



[CrazyIvanMove]

Sounds= $icramoa $icramob $icramoc $icramod $icramof 

Control= random 

Volume=85



[CrazyIvanSelect]

Sounds= $icrasea $icraseb $icrasec $icrased $icrasee $icrasef $icraseg

Control= random 

Volume=85



[CrazyIvanFear]

Sounds= $icraseg $icrasea

Control= random 

Priority=Low

Volume=90



[CrazyIvanDie]

Sounds= $icradia $icradib 

Control= random 

Volume=85



[DemoTruckAttackCommand]

Sounds= $vdemata $vdematb $vdematc $vdematd $vdemate

Control= random

Volume=85



[DemoTruckMove]

Sounds= $vdemmoa $vdemmob $vdemmoc 

Control= random

Volume=85



[DemoTruckSelect]

Sounds= $vdemsea $vdemseb $vdemsec $vdemsed

Control= random

Volume=85



[DemoTruckCreated]

Sounds=$vdemsea

Type=global

Priority=critical

MinVolume=90

Volume=90



[DesolatorAttackCommand]

Sounds= $idesata $idesatb $idesatc $idesatd $idesate $idesatf

Control= random

Volume=85 



[DesolatorMove]

Sounds= $idesmoa $idesmob $idesmoc $idesmod $idesmoe 

Control= random 

Volume=85



[DesolatorSelect]

Sounds= $idessea $idesseb $idessec $idessed $idessee 

Control= random 

Volume=85



;[DesolatorFear]

;Sounds=



[DesolatorDie]

Sounds= $idesdia $idesdib $idesdic

Control= random



[EngAllAttackCommand]

Sounds= $ienaata $ienaatb $ienaatc 

Control= random

Volume=85



[EngAllMove]

Sounds= $ienamoa $ienamob $ienamoc 

Control= random

Volume=85 



[EngAllSelect]

Sounds= $ienasea $ienaseb $ienasec $ienased

Control= random 

Volume=85



[EngAllFear]

Sounds= $ienafea $ienafeb $ienafec

Control= random 

Priority=low

Volume=90



[EngAllPowerDown]

Sounds= $ienapow



[EngAllDie]

Sounds= $ienadia $ienadib $ienadic $ienadid

Control= random 

Volume=85





[EngSovAttackCommand]

Sounds= $iensata $iensatb

Control= random 

Volume=85



[EngSovMove]

Sounds= $iensmoa $iensmob $iensmoc

Control= random 

Volume=85



[EngSovSelect]

Sounds= $ienssea $iensseb $ienssec

Control= random 

Volume=85



[EngSovFear]

Sounds= $iensfea $iensfeb $iensfec

Control= random 

Priority=low

Volume=90



[EngSovPowerDown]

Sounds= $ienspow

Volume=85



[EngSovDie]

Sounds= $iensdia $iensdib $iensdic

Control= random 

Volume=85





[FlakTroopAttackCommand]

Sounds= $iflaata $iflaatb $iflaatc $iflaatd

Control= random 

Volume=85



[FlakTroopMove]

Sounds= $iflamoa $iflamob $iflamoc $iflamod

Control= random 

Volume=85



[FlakTroopSelect]

Sounds= $iflasea $iflaseb $iflasec $iflased

Control= random 

Volume=85



[FlakTroopFear]

Sounds= $iflafea $iflafeb $iflafec $iflafed

Control= random 

Priority=low

Volume=85



[FlakTroopDie]

Sounds= $ifladia $ifladib $ifladic $ifladid $ifladie

Priority=low

Control= random 





[GIAttackCommand]

Sounds= $igiata $igiatb $igiatc $igiatd $igiate $igiatf

Control= random 

Volume=85



[GIMove]

Sounds= $igimoa $igimob $igimoc $igimod $igimoe $igimof

Control= random 

Volume=85



[GISelect]

Sounds= $igisea $igiseb $igisec $igised $igisee $igisef

Control= random 

Volume=85



[GIFear]

Sounds= $igifea $igifeb

Control= random

Priority=low 

Volume=90



[GIDie]

Sounds= $igidia $igidib $igidic $igidid $igidie

Priority=low 

Control= random 

FShift= -10 10

Volume=85



[IntruderAttackCommand]

Sounds= gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f gradio1g $vintata $vintatb $vintatc $vintatd $vintate gradio3a gradio3b gradio3c gradio3d gradio3e gradio3f gradio3g 

Control= random attack decay

Attack=7

Decay=7

Volume=85



[IntruderMove]

Sounds= gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f gradio1g $vintmoa $vintmob $vintmoc $vintmod gradio3a gradio3b gradio3c gradio3d gradio3e gradio3f gradio3g 

Control= random attack decay

Attack=7

Decay=7

Volume=85



[IntruderSelect]

Sounds= gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f gradio1g $vintsea $vintseb $vintsec $vintsed gradio3a gradio3b gradio3c gradio3d gradio3e gradio3f gradio3g 

Control= random attack decay

Attack=7

Decay=7

Volume=85



[IntruderVoiceDie]

Sounds= $vintdia $vintdib $vintdic

Priority=low

Control= random

Volume=65



[KirovMoveLoop]

Sounds= vkirlo1 vkirlo2a vkirlo2b vkirlo2c  vkirlo3

Control= loop random all decay attack

Priority=low

Volume=40



[KirovAttackCommand]

Sounds= $vkirata $vkiratb $vkiratc $vkiratd 

Control= random

Volume=85



[KirovMove]

Sounds= $vkirmoa $vkirmob $vkirmoc

Control=random

Volume=85



[KirovSelect]

Sounds= $vkirseb $vkirsec $vkirsed

Control=random

Volume=85



[KirovVoiceDie]

Sounds= $vkirdia $vkirdib $vkirdic $vkirdid 

Control= random

Priority=low

Volume=70



[KirovCreated]

Sounds= $vkirsea

Type=global

Priority=critical

MinVolume=90

Volume=90



[LandingCraftMove]

Sounds= $vwaamoa $vwaamob $vwaamod $vwaamoe

Control= random



[LandingCraftSelect]

Sounds= $vwaasea $vwaaseb $vwaased

Control= random



[RocketeerAttackCommand]

Sounds= $irocata $irocatb $irocatc $irocatd $irocate

Control= random 



[RocketeerMove]

Sounds= $irocmoa $irocmob $irocmoc $irocmod $irocmoe $irocmof

Control= random interrupt 



[RocketeerSelect]

Sounds= $irocsea $irocseb $irocsec $irocsed $irocsee $irocsef $irocseg

Control= random interrupt 



[RocketeerFear]

Sounds= $irocfea $irocfeb $irocfec

Control= random interrupt 

Priority=low



[SealAttackCommand]

Sounds= $iseaata $iseaatb $iseaatc

Control= random interrupt

Volume=90 



[SealMove]

Sounds= $iseamoa $iseamob $iseamoc

Control= random interrupt

Volume=90 



[SealSelect]

Sounds= $iseasea $iseaseb $iseased $iseaexc

Control= random interrupt

Volume=90 



[SealPlaceBomb]

Sounds=icraatta

Volume=60



;[SealFear]

;Sounds=

;Control= random



[SealDie]

Sounds= $iseadia $iseadib $iseadic

Control= random interrupt 

Volume=90



[SealSpecialAttack]

Sounds=$iseaexa $iseaexb

Control=random interrupt

Type=global

Volume=90



[SSSelect]

Sounds= $isecsea $isecseb $isecsec $isecsed $isecsee $isecsef

Control=random



[SSAttackCommand]

Sounds=$isecata $isecatb $isecatc $isecatd $isecate

Control=random



[SSMove]

Sounds=$isecmoa $isecmob $isecmoc $isecmod

Control=random



[SSDie]

Sounds=$isecdia $isecdib $isecdic

Control=random



[SniperAttackCommand]

Sounds= $isniata $isniatb $isniatc

Control= random interrupt 



[SniperMove]

Sounds= $isnimoa $isnimob $isnimoc $isnimod $isnimoe 

Control= random interrupt 

Volume=90



[SniperSelect]

Sounds= $isnisea $isniseb $isnisec $isnised

Control= random interrupt 

Volume=90



[SniperFear]

Sounds= $isnifea $isnifeb $isnifec

Control= random interrupt 

Priority=low

Volume=90



[SniperDie]

Sounds= $isnidia $isnidib $isnidic

Control= random interrupt

Volume=90 



[SpyAttackCommand]

Sounds= $ispyatb



[SpyMove]

Sounds= $ispyata $ispymob $ispymoc $ispymod $ispymoe

Control= random interrupt

Volume=90 



[SpySelect]

Sounds= $ispysea $ispyseb $ispysec $ispysed

Control= random interrupt

Volume=90  



[SpyFear]

Sounds= $ispyfea $ispyfeb

Control= random interrupt 

Volume=90



[SpyDie]

Sounds= $ispydia $ispydib $ispydic

Control= random interrupt 



[SpyCreated]

Sounds= $ispyatc

Type= global

Priority=critical

MinVolume=45



[SpySpecialAttack]

Sounds=$ispyatd

Control=random interrupt

Type=global

Volume=90



[TanyaAttackCommand]

Sounds= $itanata $itanatb $itanatc $itanatd

Control= random interrupt 

Volume=90 



[TanyaMove]

Sounds= $itanmoa $itanmob $itanmoc $itanmod $itanmoe $itanmof

Control= random interrupt 

Volume=90 



[TanyaSelect]

Sounds= $itansea $itanseb $itansec $itansed $itansee

Control= random interrupt 

Volume=90 



;[TanyaFear]

;Sounds= 



[TanyaDie]

Sounds= $itandia $itandib $itandic ;$itandid $itandie

Volume=90 



[TanyaCreated]

Sounds= $itanatb

Type=global

Priority=critical

MinVolume=80



[TerroristAttackCommand]

Sounds= $iterata $iteratb $iteratc $iteratd

Control= random interrupt 

Volume=90 



[TerroristMove]

Sounds= $itermoa $itermob $itermoc

Control= random interrupt 

Volume=90 



[TerroristSelect]

Sounds= $itersea $iterseb $itersec

Control= random interrupt 

Volume=90 



[TerroristFear]

Sounds= $iterfea $iterfeb $iterfec

Control= random interrupt 

Volume=90

Priority=Low



[TerroristDie]

Sounds= $iterdia $iterdib $iterdic

Priority=low

Control= random interrupt 

Volume=90 



[TeslaTroopAttackCommand]

Sounds= $itesata $itesatb $itesatc $itesatd $itesate

Control= random interrupt

Volume=85  



[TeslaTroopMove]

Sounds= $itesmoa $itesmob $itesmoc $itesmod $itesmoe $itesmof

Control= random interrupt 

Volume=85 



[TeslaTroopSelect]

Sounds= $itessea $itessec $itessed $itessee $itesmoc

Control= random interrupt 

Volume=85 



[TeslaTroopFear]

Sounds= $itesfea $itesfeb $itesfec

Control= random interrupt

Priority=low 

Volume=90



[TeslaTroopDie]

Sounds= $itesdia $itesdib $itesdic $itesdid

Priority=low

Control= random interrupt 

Volume=90 



[YuriAttackCommand]

Sounds= $iyurata $iyuratb $iyuratc $iyuratd $iyurate 

Control= random interrupt



[YuriMove]

Sounds= $iyurmoa $iyurmob $iyurmoc $iyurmod

Control= random interrupt 



[YuriSelect]

Sounds= $iyursea $iyurseb $iyursec $iyursed $iyursee

Control= random interrupt 



[YuriDie]

Sounds= $iyurdia $iyurdib $iyurdic

Control= random interrupt 

























;==============================================

;=========New Unit Voices added ===============

;==============================================



[GenAllVehicleAttackCommand]

Sounds= $vgraata $vgraatb $vgraatc $vgraatd $vgraate

Control= random

Volume=85



[GenAllVehicleMove]

Sounds= $vgramoa $vgramob $vgramoc $vgramod $vgramoe $vgramof

Control= random

Volume=85



[GenAllVehicleSelect]

Sounds= $vgrasea $vgraseb $vgrasec $vgrased $vgrasee

Control= random

Volume=85



[GenAllWaterAttackCommand]

Sounds= $vwaaata $vwaaatb $vwaaatc

Control= random

Volume=85



[GenAllWaterMove]

Sounds= $vwaamoa $vwaamob $vwaamoc $vwaamod $vwaamoe

Control= random

Volume=85



[GenAllWaterSelect]

Sounds= $vwaasea $vwaaseb $vwaasec $vwaased

Control= random

Volume=85



[GenSovVehicleAttackCommand]

Sounds= $vgrsata $vgrsatb $vgrsatc $vgrsatd

Control= random

Volume=85



[GenSovVehicleMove]

Sounds= $vgrsmoa $vgrsmob $vgrsmoc 

Control= random

Volume=85



[GenSovVehicleSelect]

Sounds= $vgrssea $vgrsseb $vgrssec

Control= random

Volume=85



[GenSovWaterAttackCommand]

Sounds= $vwasata $vwasatb $vwasatc

Control= random

Volume=85



[GenSovWaterMove]

Sounds= $vwasmoa $vwasmob $vwasmoc $vwasmod

Control= random

Volume=85



[GenSovWaterSelect]

Sounds= $vwassea $vwasseb $vwassec

Control= random

Volume=85



[GenSmallWaterMove]

Sounds= $vwaamoa $vwaamob $vwaamoc $vwaamod $vwaamoe

Control=random

Volume=85





[AegisSelect]

Sounds= $vaegsea $vaegseb $vaegsec $vaegsed $vaegsee 

Control=random

Volume=85



[AegisMove]

Sounds=$vaegmoa $vaegmob $vaegmoc $vaegmod $vaegmoe 

Control=random

Volume=85



[AegisAttackCommand]

Sounds=$vaegata $vaegatb $vaegatc $vaegatd $vaegate $vaegatf  $vaegatg $vaegath  

Control=random

Volume=85



[AircraftCarrierSelect]

Sounds=$vairsea $vairseb $vairsec $vairsed $vairsee 

Control=random

Volume=85



[AircraftCarrierMove]

Sounds=$vairmoa $vairmob $vairmoc $vairmod $vairmoe

Control=random

Volume=85



[AircraftCarrierAttackCommand]

Sounds=$vairata $vairatb $vairatc $vairatd $vairate

Control=random

Volume=85



[ApocalypseSelect]

Sounds=$vaposea $vaposeb $vaposec $vaposed $vaposee

Control=random

Volume=85



[ApocalypseMove]

Sounds=$vapomoa $vapomob $vapomoc $vapomod $vapomoe

Control=random

Volume=85



[ApocalypseAttackCommand]

Sounds=$vapoata $vapoatb $vapoatc $vapoatd $vapoate $vapoatf

Control=random

Volume=85



[ArnoldSelect]

Sounds= $iarnsea $iarnseb $iarnsec $iarnsed ;$iarnsee

Control=random

Volume=85



[ArnoldMove]

Sounds= $iarnmod $iarnmoe ;$iarnmoa $iarnmob $iarnmoc 

Control=random

Volume=85



[ArnoldAttackCommand]

Sounds= $iarnata $iarnatb $iarnatc $iarnatd $iarnate

Control=random

Volume=85



[ArnoldFear]

Sounds= $iarnfea $iarnfeb $iarnfec $iarnfed $iarnfee

Control=random

Volume=85



[ArnoldPsyResist]

Sounds= $iarnrea $iarnreb $iarnrec ;$iarnred

Control=random

Volume=85



[ArnoldDie]

Sounds= $iarndia $iarndib $iarndic $iarndid $iarndie

Control=random

Volume=85



[BattleFortressSelect]

Sounds=$vbatsea $vbatseb $vbatsec $vbatsed $vbatsee $vbatsef

Control=random

Volume=85



[BattleFortressMove]

Sounds=$vbatmoa $vbatmob $vbatmoc $vbatmod $vbatmoe

Control=random

Volume=85



[BattleFortressAttackCommand]

Sounds=$vbatatb $vbatatc $vbatatd $vbatate ;$vbatata 

Control=random

Volume=85



[BoomerSelect]

Sounds=$vboosea $vbooseb $vboosec $vboosed $vboosee

Control=random

Volume=85



[BoomerMove]

Sounds=$vboomoa $vboomob $vboomoc $vboomod $vboomoe

Control=random

Volume=85



[BoomerAttackLandCommand]

Sounds=$vbooa1a $vbooa1b $vbooa1c $vbooa1d $vbooa1e $vbooa1f

Control=random

Volume=85



[BoomerAttackWaterCommand]

Sounds=$vbooa2a $vbooa2b $vbooa2c $vbooa2d $vbooa2e $vbooa2f

Control=random

Volume=85



[BorisSelect]

Sounds=$iborsea $iborseb $iborsec $iborsed $iborsee

Control=random

Volume=85



[BorisMove]

Sounds=$ibormoa $ibormob $ibormoc $ibormod $ibormoe

Control=random

Volume=85



[BorisAttackCommand]

Sounds=$iborata $iboratb $iboratc $iboratd $iborate

Control=random

Volume=85



[BorisAirstrikeVoice]

Sounds=$iboraib ;$iboraie $iboraia $iboraic $iboraid

Type=global

Priority=critical

MinVolume=80



[BorisFear]

Sounds=$iborfea $iborfeb $iborfec $iborfed

Control=random

Volume=85



[BorisCreated]

Sounds=$iborcra $iborcrb $iborcrc $iborcrd $iborcre

Type=global

Priority=critical

MinVolume=80



[BorisDie]

Sounds=$ibordia $ibordib $ibordic $ibordid $ibordie

Control=random

Volume=85



[BruteSelect]

Sounds=$ibrusea $ibruseb $ibrusec $ibrused $ibrusee

Control=random

Volume=85



[BruteMove]

Sounds=$ibrumoa $ibrumob $ibrumoc $ibrumod $ibrumoe

Control=random

Volume=85



[BruteAttackCommand]

Sounds=$ibruata $ibruatb $ibruatc $ibruatd $ibruate

Control=random

Volume=85



[BruteFear]

Sounds=$ibrufea $ibrufeb $ibrufec $ibrufed $ibrufee

Control=random

Volume=85



[BruteCrushing]

Sounds=$ibrucra $ibrucrb $ibrucrc $ibrucrd

Control=random

Volume=85



[BruteDie]

Sounds=$ibrudia $ibrudib $ibrudic $ibrudid $ibrudie

Control=random

Volume=85



[ChronoMinerSelect]

Sounds=$vchrsea $vchrseb $vchrsec $vchrsed $vchrsee

Control=random

Volume=85



[ChronoMinerMove]

Sounds=$vchrmoa $vchrmob $vchrmoc $vchrmod $vchrmoe

Control=random

Volume=85



[ChronoMinerHarvest]

Sounds=$vchrhaa $vchrhab $vchrhac $vchrhad $vchrhae

Control=random

Volume=85



[ChronoMinerReturn]

Sounds=$vchrgoa $vchrgob $vchrgoc $vchrgod $vchrgoe

Control=random

Volume=85



[ClintSelect]

Sounds= $icliseb $iclisec $iclised $iclisee ;$iclisea 

Control=random

Volume=85



[ClintMove]

Sounds=$iclimoa $iclimob $iclimoc $iclimod $iclimoe

Control=random

Volume=85



[ClintAttackCommand]

Sounds=$icliata $icliatc $icliatd $icliate ;$icliatb 

Control=random

Volume=85



[ClintFear]

Sounds=$iclifea $iclifec $iclifed ;$iclifeb 

Control=random

Volume=85



[ClintPsyResist]

Sounds=$iclirea $iclireb $iclired ;$iclirec 

Control=random

Volume=85



[ClintDie]

Sounds= $iclidia $iclidib $iclidic $iclidid $iclidie

Control=random

Volume=85



[EinsteinSelect]

Sounds= $ieinsea $ieinseb $ieinsec $ieinsed $ieinsee

Control=random

Volume=85



[EinsteinMove]

Sounds= $ieinmoa $ieinmob $ieinmoc $ieinmod $ieinmoe

Control=random

Volume=85



[EinsteinAttackCommand]

Sounds= $ieinata $ieinatb $ieinatc $ieinatd $ieinate

Control=random

Volume=85



[EinsteinFear]

Sounds= $ieinfea $ieinfeb $ieinfec $ieinfed $ieinfee

Control=random

Volume=85



[EinsteinDie]

Sounds= $ieindia $ieindib $ieindic $ieindid $ieindie

Control=random

Volume=85



[EngYuriSelect]

Sounds=$ienysea $ienyseb $ienysec $ienysed $ienysee

Control=random

Volume=85



[EngYuriMove]

Sounds=$ienymoa $ienymob $ienymoc $ienymod $ienymoe

Control=random

Volume=85



[EngYuriCapture]

Sounds=$ienyata $ienyatb $ienyatc $ienyatd $ienyate

Control=random

Volume=85



[EngYuriFear]

Sounds=$ienyfea $ienyfeb $ienyfec $ienyfed $ienyfee

Control=random

Volume=85



[EngYuriDie]

Sounds=$ienydia $ienydib $ienydic $ienydid $ienydie

Control=random

Volume=85



[FlakTrackSelect]

Sounds=$vflasea $vflaseb $vflasec $vflased $vflasee

Control=random

Volume=85



[FlakTrackMove]

Sounds=$vflamoa $vflamob $vflamoc $vflamod $vflamoe

Control=random

Volume=85



[FlakTrackAttackCommand]

Sounds=$vflaata $vflaatb $vflaatc $vflaatd $vflaate

Control=random

Volume=85



[FloatingDiscSelect]

Sounds=$vflosea $vfloseb $vflosec $vflosed ;$vflosee

Control=random

Volume=85



[FloatingDiscMove]

Sounds= $vflomob $vflomoc $vflomod ;$vflomoe $vflomoa 

Control=random

Volume=85



[FloatingDiscAttackCommand]

Sounds=$vfloata $vfloatb $vfloatc $vfloatd $vfloate

Control=random

Volume=85



[FloatingDiscSteal]

Sounds=$vflosta $vflostb $vflostd $vfloste $vflostf ;$vflostc 

Control=random

Volume=85



[GattlingTankSelect]

Sounds=$vgatsea $vgatseb $vgatsec $vgatsed $vgatsee

Control=random

Volume=85



[GattlingTankMove]

Sounds=$vgatmoa $vgatmob $vgatmoc $vgatmod $vgatmoe

Control=random

Volume=85



[GattlingTankAttackCommand]

Sounds=$vgatata $vgatatb $vgatatc $vgatatd $vgatate $vgatatf

Control=random

Volume=85



[GuardianGISelect]

Sounds=$iggisea $iggiseb $iggisec $iggised $iggisee $iggisef

Control=random

Volume=85



[GuardianGIMove]

Sounds=$iggimoa $iggimob $iggimoc $iggimod $iggimoe

Control=random

Volume=85



[GuardianGIAttackCommand]

Sounds=$iggiata $iggiatb $iggiatc $iggiatd $iggiate

Control=random

Volume=85



[GuardianGIDeployVoice]

Sounds=$iggidea $iggideb $iggidec

Control=random

Volume=85



[GuardianGIFear]

Sounds=$iggifea $iggifeb $iggifec $iggifed $iggifee $iggifef

Control=random

Volume=85



[GuardianGIDie]

Sounds=$iggidia $iggidib $iggidic $iggidid $iggidie

Control=random

Volume=85



[HoverAlliedSelect]

Sounds=$vhoasea $vhoaseb $vhoasec $vhoased $vhoasee

Control=random

Volume=85



[HoverAlliedMove]

Sounds=$vhoamoa $vhoamob $vhoamoc $vhoamod $vhoamoe

Control=random

Volume=85



[HoverSovietSelect]

Sounds=$vhossea $vhosseb $vhossec $vhossed $vhossee

Control=random

Volume=85



[HoverSovietMove]

Sounds=$vhosmoa $vhosmob $vhosmod $vhosmoe ;$vhosmoc 

Control=random

Volume=85



[HoverYuriSelect]

Sounds=$vhoysea $vhoyseb $vhoysec $vhoysed $vhoysee

Control=random

Volume=85



[HoverYuriMove]

Sounds=$vhoymoa $vhoymob $vhoymoc $vhoymod $vhoymoe

Control=random

Volume=85



[IFVSelect]

Sounds=$vifvsea $vifvseb $vifvsec $vifvsed $vifvsee $vifvsef

 $vifvseg

Control=random

Volume=85



[IFVMove]

Sounds=$vifvmoa $vifvmob $vifvmoc $vifvmod $vifvmoe $vifvmof

Control=random

Volume=85



[IFVAttackCommand]

Sounds=$vifvata $vifvatb $vifvatc $vifvatd $vifvate

Control=random

Volume=85



[InitiateSelect]

Sounds=$iinisea $iiniseb $iinisec $iinisee ;$iinised 

Control=random

Volume=85



[InitiateMove]

Sounds=$iinimoa $iinimoc $iinimod $iinimoe ;$iinimob 

Control=random

Volume=85



[InitiateAttackCommand]

Sounds=$iiniata $iiniatb $iiniatc $iiniatd $iiniate $iiniatf

Control=random

Volume=85



[InitiateFear]

Sounds=$iinifea $iinifeb $iinifec $iinifed $iinifee

Control=random

Volume=85



[InitiateDie]

Sounds=$iinidia $iinidib $iinidic $iinidid $iinidie

Control=random

Volume=85



[LaserCosmoSelect]

Sounds= $ilassea $ilasseb $ilassec $ilassed $ilassee

Control=random

Volume=85



[LaserCosmoMove]

Sounds=$ilasmoa $ilasmob $ilasmoc $ilasmod $ilasmoe

Control=random

Volume=85



[LaserCosmoAttackCommand]

Sounds=$ilasata $ilasatb $ilasatc $ilasatd $ilasate

Control=random

Volume=85



[LaserCosmoFear]

Sounds=$ilasfea $ilasfeb $ilasfec $ilasfed

Control=random

Volume=85



[LaserCosmoDie]

Sounds=$ilasdia $ilasdib $ilasdic $ilasdid $ilasdie

Control=random

Volume=85



[LasherTankSelect]

Sounds= $vlassed $vlassef $vlasseg $vlasmod ;$vlassea $vlasseb $vlassec $vlassee 

Control=random

Volume=85



[LasherTankMove]

Sounds= $vlasmoa $vlasmoc $vlasmof $vlasatd ;$vlasmob $vlasmoe 

Control=random

Volume=85



[LasherTankAttackCommand]

Sounds= $vlasata $vlasatc $vlasate $vlasatf $vlasatg ;$vlasatb 

Control=random

Volume=85



[MagnetronSelect]

Sounds=$vmagsea $vmagseb $vmagsec $vmagsed $vmagsee

Control=random

Volume=85



[MagnetronMove]

Sounds=$vmagmoa $vmagmob $vmagmoc $vmagmod $vmagmoe

Control=random

Volume=85



[MagnetronAttackCommand]

Sounds=$vmagata $vmagatb $vmagatc $vmagatd $vmagate $vmagatf

Control=random

Volume=85



[MagnetronMagneShakeVoice]

Sounds= $vmagatc $vmagate $vmagatf

Control=random

Volume=85



[MasterMindSelect]

Sounds=$vmassea $vmasseb $vmassec $vmassed $vmassee $vmassef

Control=random

Volume=85



[MasterMindMove]

Sounds=$vmasmoa $vmasmob $vmasmoc $vmasmod $vmasmoe

Control=random

Volume=85



[MasterMindAttackCommand]

Sounds=$vmasata $vmasatb $vmasatc $vmasatd $vmasate $vmasatf

Control=random

Volume=85



[MasterMindOverloadVoice]

Sounds=$vmasdib

Priority=high

Range=30

Volume=95



[MCVAlliedSelect]

Sounds=$vmcasea $vmcaseb $vmcasec $vmcased $vmcasee $vmcasef

Control=random

Volume=85



[MCVAlliedMove]

Sounds=$vmcamoa $vmcamob $vmcamoc $vmcamod $vmcamoe $vmcamof

Control=random

Volume=85



[MCVSovietSelect]

Sounds=$vmcssea $vmcsseb $vmcssec $vmcssed $vmcssee

Control=random

Volume=85



[MCVSovietMove]

Sounds=$vmcsmoa $vmcsmob $vmcsmoc $vmcsmod $vmcsmoe

Control=random

Volume=85



[MCVYuriSelect]

Sounds=$vmcysea $vmcyseb $vmcysec $vmcysed $vmcysee

Control=random

Volume=85



[MCVYuriMove]

Sounds=$vmcymoa $vmcymob $vmcymoc $vmcymod $vmcymoe

Control=random

Volume=85



[MIGMove]

Sounds= $vmigmoa $vmigmob ;$vmigmoc $vmigmod

Control=random predelay

Delay= 1500

Type= global

MinVolume=90



[MIGAttackVoice]

Sounds= $vmigata $vmigatb

Control=random

Volume=85



[MIGVoiceDie]

Sounds=$vmigdia $vmigdic

Control=random

Volume=85



[MIGMissionAborted]

Sounds=$vmigdib

Control=random

Range=40

Volume=85



[MirageTankSelect]

Sounds=$vmirsea $vmirseb $vmirsec $vmirsed $vmirsee $vmirsef ;$vmirseg

Control=random

Volume=85



[MirageTankMove]

Sounds=$vmirmoa $vmirmob $vmirmoc $vmirmod $vmirmoe $vmirmof $vmirmog

Control=random

Volume=85



[MirageTankAttackCommand]

Sounds=$vmirata $vmiratb $vmiratc $vmiratd $vmirate

Control=random

Volume=85



[PrismTankSelect]

Sounds=$vprisea $vpriseb $vprisec $vprised $vprisee

Control=random

Volume=85



[PrismTankMove]

Sounds=$vprimoa $vprimob $vprimoc $vprimod $vprimoe

Control=random

Volume=85



[PrismTankAttackCommand]

Sounds=$vpriata $vpriatb $vpriatc $vpriatd $vpriate

Control=random

Volume=85



[RomanovSelect]

Sounds= $iromsea $iromseb $iromsec $iromsee ;$iromsed 

Control=random

Volume=85



[RomanovMove]

Sounds= $irommoa $irommob $irommoc $irommod $irommoe

Control=random

Volume=85



[RomanovAttackCommand]

Sounds= $iromata $iromatb $iromatc $iromatd $iromate

Control=random

Volume=85



[RomanovFear]

Sounds= $iromfea $iromfeb $iromfec $iromfed $iromfee

Control=random

Volume=85



[RomanovDie]

Sounds= $iromdia $iromdib $iromdic $iromdid $iromdie

Control=random

Volume=85



[SeaScorpionSelect]

Sounds=$vscosea $vscoseb $vscosec $vscosed $vscosee

Control=random

Volume=85



[SeaScorpionMove]

Sounds=$vscomoa $vscomob $vscomoc $vscomod $vscomoe

Control=random

Volume=85



[SeaScorpionAttackCommand]

Sounds=$vscoata $vscoatb $vscoatc $vscoatd $vscoate

Control=random

Volume=85



[SeigeChopperSelect]

Sounds=$vchosea $vchoseb $vchosec $vchosed $vchosee

Control=random

Volume=85



[SeigeChopperMove]

Sounds=$vchomoa $vchomob $vchomoc $vchomod $vchomoe

Control=random

Volume=85



[SeigeChopperAttackAir]

Sounds=$vchoa1a $vchoa1b $vchoa1c $vchoa1d $vchoa1e

Control=random

Volume=85



[SeigeChopperAttackLand]

Sounds=$vchoa2a $vchoa2b $vchoa2c $vchoa2d $vchoa2e $vchoa2e

Control=random

Volume=85



[SeigeChopperVoiceDie]

Sounds=$vchodia $vchodib $vchodic $vchodid $vchodie

Control=random

Volume=85



[SlaveFreedSelect]

Sounds=$isl2sea $isl2seb $isl2sec $isl2sed $isl2see

Control=random

Volume=85



[SlaveFreedMove]

Sounds=$isl2moa $isl2mob $isl2moc $isl2mod $isl2moe

Control=random

Volume=85



[SlaveFreedAttackCommand]

Sounds=$isl2ata $isl2atb $isl2atc $isl2atd $isl2ate

Control=random

Volume=85



[SlaveFreedFear]

Sounds=$isl2fea $isl2feb $isl2fec $isl2fed $isl2fee

Control=random

Volume=85



[SlaveFreedDie]

Sounds=$isl2dia $isl2dib $isl2dic $isl2did $isl2die

Control=random

Volume=85



[SlaveMinerSelect]

Sounds=$vslasea $vslaseb $vslasec $vslased $vslasee $vslasef $vslaseg

Control=random

Volume=85



[SlaveMinerMove]

Sounds=$vslamoa $vslamoc $vslamoe $vslamof

Control=random

Volume=85



[SlaveMinerAttackCommand]

Sounds=$vslaata $vslaatb $vslaatc $vslaate ;$vslaatd 

Control=random

Volume=85



[SlaveMinerHarvest]

Sounds=$vslahaa $vslahab $vslahac $vslahad $vslamod 

Control=random

Volume=85



[SlaveMinerDeployVoice]

Sounds= $vslahae

Control=random

Volume=85



[SlaveMinerUnDeployVoice]

Sounds= $vslamob

Control=random

Volume=85





[SlaveWorkerSelect]

Sounds= $isl1sea $isl1seb $isl1sec $isl1sed $isl1see $isl1sef

Control=random

Volume=85



[SlaveWorkerMove]

Sounds= $isl1moa $isl1mob $isl1moc $isl1mod $isl1moe

Control=random

Volume=85



[SlaveWorkerAttackCommand]

Sounds= $isl1ata $isl1atb $isl1atc $isl1atd $isl1ate

Control=random

Volume=85



[SlaveWorkerFear]

Sounds= $isl1fea $isl1feb $isl1fec $isl1fed $isl1fee $isl2fea $isl2feb $isl2fec $isl2fed $isl2fee

Control=random

Range=30

Volume=85



[SlaveWorkerHarvest]

Sounds=$isl1haa $isl1hab $isl1hac $isl1had $isl1hae 

Control=random

Volume=85



[SlaveWorkerLiberated]

Sounds= $isl1lia ;$isl1lib $isl1lic

Control=random

Range= 30

Volume=95



[SlaveWorkerDie]

Sounds=$isl2dia $isl2dib $isl2dic $isl2did $isl2die

Control=random

Range=30

Volume=85



[SlySelect]

Sounds= $islysea $islyseb $islysec ;$islysed $islysee

Control=random

Volume=85



[SlyMove]

Sounds= $islymoa $islymob $islymoc $islymod $islymoe

Control=random

Volume=85



[SlyAttackCommand]

Sounds= $islyata $islyatb $islyatc $islyatd $islyate

Control=random

Volume=85



[SlyFear]

Sounds= $islyfec $islyfed $islyfee ;$islyfea $islyfeb 

Control=random

Volume=85



[SlyPsyResist]

Sounds= $islyrea $islyreb $islyrec $islyred $islyree

Control=random

Volume=85



[SlyDie]

Sounds= $islydia $islydib $islydic $islydid $islydie

Control=random

Volume=85



[TankDestroyerSelect]

Sounds=$vtansea $vtanseb $vtansec $vtansed $vtansee

Control=random

Volume=85



[TankDestroyerMove]

Sounds=$vtanmoa $vtanmob $vtanmoc $vtanmod $vtanmoc

Control=random

Volume=85



[TankDestroyerAttackCommand]

Sounds= $vtanata $vtanatb $vtanatc $vtanatd $vtanate 

Control=random

Volume=85



[TanyaPrimeSelect]

Sounds= $itapsea $itapseb $itapsec $itapsed $itapsee 

Control=random

Volume=85



[TanyaPrimeMove]

Sounds= $itapmoa $itapmob $itapmoc $itapmod

Control=random

Volume=85



[TanyaPrimeAttackCommand]

Sounds= $itapata $itapatb $itapatc $itapatd 

Control=random

Volume=85



[TanyaPrimePsyResist]

Sounds= $itaprea $itapreb $itaprec $itapred $itapree 

Control=random

Volume=85



[TanyaPrimeCreated]

Sounds= $itapcra $itapcrb $itapcrc $itapcrd 

Type=global

Priority=critical

MinVolume=90



[TanyaPrimeFear]

Sounds= $itapfea $itapfeb $itapfec $itapfed

Control=random

Volume=85



[TanyaPrimeDie]

Sounds= $itapdia $itapdib $itapdic $itapdid $itapdie 

Control=random

Volume=85



[TeslaTankSelect]

Sounds=$vtessea $vtesseb $vtessec $vtessed $vtessee

Control=random

Volume=85



[TeslaTankMove]

Sounds=$vtesmoa $vtesmob $vtesmoc $vtesmod $vtesmoe

Control=random

Volume=85



[TeslaTankAttackCommand]

Sounds=$vtesata $vtesatb $vtesatd $vtesate ;$vtesatc 

Control=random

Volume=85



[TyphoonSubSelect]

Sounds=$vsubsea $vsubseb $vsubsec $vsubsed $vsubsee

Control=random

Volume=85



[TyphoonSubMove]

Sounds=$vsubmoa $vsubmob $vsubmoc $vsubmod $vsubmoe

Control=random

Volume=85



[TyphoonSubAttackCommand]

Sounds=$vsubata $vsubatb $vsubatc $vsubatd $vsubate

Control=random

Volume=85



[V3Select]

Sounds=$vv3lsea $vv3lseb $vv3lsec $vv3lsed $vv3lsee

Control=random

Volume=85



[V3Move]

Sounds=$vv3lmob $vv3lmoc $vv3lmod $vv3lmoe ;$vv3lmoa 

Control=random

Volume=85



[V3AttackCommand]

Sounds=$vv3lata $vv3latb $vv3latc $vv3latd $vv3late

Control=random

Volume=85



[VirusSelect]

Sounds=$ivirsea $ivirseb $ivirsec $ivirsed $ivirsee

Control=random

Volume=85



[VirusMove]

Sounds=$ivirmoa $ivirmob $ivirmoc $ivirmod $ivirmoe

Control=random

Volume=85



[VirusAttackCommand]

Sounds=$ivirata $iviratb $iviratc $iviratd $iviratf $iviratg ;$ivirate 

Control=random

Volume=85



[VirusFear]

Sounds=$ivirfea $ivirfeb $ivirfec $ivirfed $ivirfee

Control=random

Volume=85



[VirusDie]

Sounds=$ivirdia $ivirdib $ivirdic $ivirdid $ivirdie

Control=random

Volume=85



[WarMinerSelect]

Sounds=$vwarsea $vwarseb $vwarsec $vwarsed $vwarsee

Control=random

Volume=85



[WarMinerMove]

Sounds=$vwarmoa $vwarmob $vwarmoc $vwarmod $vwarmoe

Control=random

Volume=85



[WarMinerAttackCommand]

Sounds=$vwarata $vwaratb $vwaratc $vwaratd $vwarate

Control=random

Volume=85



[WarMinerHarvest]

Sounds=$vwarhaa $vwarhab $vwarhac $vwarhad

Control=random

Volume=85



[YuriCloneSelect]

Sounds=$iclosea $icloseb $iclosec $iclosed $iclosee 

Control=random

Volume=85



[YuriCloneMove]

Sounds=$iclomoa $iclomob $iclomoc $iclomod $iclomoe

Control=random

Volume=85



[YuriCloneAttackCommand]

Sounds=$icloata $icloatb $icloatc $icloatd $icloate

Control=random

Volume=85



[YuriCloneFear]

Sounds=$iclofea $iclofeb $iclofec $iclofed $iclofee

Control=random

Volume=85



[YuriCloneDie]

Sounds=$iclodib $iclodic $iclodid $iclodie ;$iclodia 

Control=random

Volume=85



[YuriPrimeSelect]

Sounds= $iyupsea $iyupseb $iyupsec $iyupsed $iyupsee $iyupsef

Control=random

Volume=85



[YuriPrimeMove]

Sounds=  $iyupmoa $iyupmob $iyupmoc $iyupmod $iyupmoe $iyupmof $iyupmog

Control=random

Volume=85



[YuriPrimeAttackCommand]

Sounds= $iyupata $iyupatb $iyupatc $iyupatd $iyupate $iyupatf $iyupatg

Control=random

Volume=85



[YuriPrimeFear]

Sounds= $iyupfea $iyupfeb $iyupfec 

Control=random

Volume=85



[YuriPrimePsyResist]

Sounds= $iyuprea $iyupreb $iyuprec $iyupred

Control=random

Volume=85



[YuriPrimeCreated]

Sounds= $iyupcrd

Type=global

Priority=critical

MinVolume=95

Volume=95



[YuriPrimeDie]

Sounds= $iyupdia $iyupdib $iyupdic $iyupdid

Control=random

Volume=85



[LCiv1Select]

Sounds= $xs3c101 $xs3c102 $xs3c103

Control= random



[LCiv2Select]

Sounds= $xs3c201 $xs3c202 $xs3c203

Control= random



[LCiv3Select]

Sounds= $xs3c301 $xs3c302 $xs3c303

Control= random



[LCiv4Select]

Sounds= $xs3c401 $xs3c402 $xs3c403

Control= random





[DemoTruck-Sov07]

Sounds= $vdematb

Type=global



[Terrorist-Sov07]

Sounds= $itermoc

Type=global









[MasterMindMoveStart]

Sounds= vmasstaa vmasstab vmasstac

Control= random predelay

Delay=0 400

Priority=Low

FShift= -10 10

VShift=10

Volume=65



[MagnetronMoveStart]

Sounds= vmagstaa vmagstab vmagstac

Control= random predelay

Delay=0 400

Priority=Low

FShift= -10 10

VShift=10

Volume=65



[YuriPrimeMoveLoop]

Sounds= iyuplo1a iyuplo2a iyuplo2b iyuplo2b iyuplo3a

Control= loop random all decay attack

Priority=Low

Limit=2

Range=15

Volume=35



[SeigeChopperMoveLoop]

Sounds= vcholo1a vcholo2a vcholo2b vcholo2c vcholo3a

Control= loop random all decay attack

FShift= -5 5

Priority=Low

Limit=3

Volume=45



[BoomerMoveStart]

Sounds= vboostaa vboostab

Control= random predelay

Delay=0 400

Priority=Low

FShift= -10 10

VShift=20

Volume=60



[GattlingTankMoveStart]

Sounds= vgatstaa vgatstab vgatstac

Control= random predelay

Delay=0 400

Priority=Low

FShift= -10 10

VShift=20

Volume=35



[LasherTankMoveStart]

Sounds= vlasstaa vlasstab vlasstac

Control= random predelay

Delay=0 400

Priority=Low

FShift= -10 10

VShift=20

Volume=35



[SlaveMinerMoveStart]

Sounds= vslastaa vslastab

Control= random predelay

Delay=0 400

Priority=Low

FShift= -10 10

VShift=10

Volume=55



[ChaosDroneMoveStart]

Sounds= vchastaa vchastab vchastac

Control= random predelay

Delay=0 400

Priority=Low

FShift= -10 10

VShift=10

Volume=50



[RobotTankMoveStart]

Sounds= vrobstaa vrobstab vrobstac

Control= random predelay

Delay=0 400

Priority=Low

FShift= -10 10

VShift=15

Volume=40



[BattleFortressMoveStart]

Sounds=vbatstaa vbatstab vbatstac

Control= random predelay

Delay=0 400

Priority=Low

FShift= -5 5

VShift=10

Volume=50





[Einstein_HereIAm]

Sounds= $ieinsea

Type=global

Priority=critical

MinVolume=70

Volume=80





[Tanya_NoFear]

Sounds=itapcrd





[ChronoScreenSound]

Sounds=gtimeshi

Type=global

MinVolume=50

Volume=80



[TugBoatSelect]

Sounds=gtugboaa gtugboab

Control= random

VShift=20

Volume=40



[CruiseShipSelect]

Sounds=gship1a

Volume=40



[BridgeRepaired]

Sounds=urepair

Type=global

MinVol=55

Volume=55







[_Amb_DesertHawk]

Sounds= ades01a

Control= loop ambient

Priority= lowest

Delay= 20000 30000

Type= local

FShift= -10 10

VShift=10

Volume=40



[_Amb_JurrasicBed]

Sounds= ajur01a ajur01b ajur01c ajur01a ajur01b ajur01c ajur01d ajur01e

Control= random loop all

Priority= lowest

Type= local

VShift=10

Volume=40





[_Amb_JurrasicHowls]

Sounds= ajur02a ajur02b ajur02c ajur02d

Control= loop ambient random all

Priority= lowest

Delay= 7000 12000

Type= local

VShift=10

Volume=55







[_Amb_JurrasicTrexRoar]

Sounds= grexroa1 grexroa2

Control= loop ambient random all

Priority= lowest

Delay= 7000 12000

Type= local

VShift=10

Volume=55





[GrinderGrinding]

Sounds= bgrinda

Fshift= -5 5

Vshift=15

Volume=60



[BioReactorEnter]

Sounds=bbioenta

Control= interrupt

FShift= -5 5

Vshift=15

Volume=50



[BioReactorExit]

Sounds=bbioenta

FShift= -5 5

Vshift=15

Volume=50



[TankBunkerUp]

Sounds=btanupa

Vshift=15

Volume=75



[TankBunkerDown]

Sounds=btandowa

Vshift=15

Volume=75



[SeigeChopperDeploy]

Sounds=vchodepa

Limit=2

Vshift=15

Volume=60



[SlaveMinerDeploy]

Sounds=vsladepa

Vshift=15

Volume=70



[RobotTankOnline]

Sounds=vrobon

Priority= critical

Limit=1

Range=15

Volume=60



[RobotTankOffline]

Sounds=vroboff

Priority= critical

Limit=1

Range=15

Volume=60



[PsychicDominatorActivate]

Sounds= $spsydom

Priority= critical

Type=global

MinVolume=100

Volume=100



[GeneticMutatorActivate]

Sounds= sgenon

Type=global

Limit=1

Priority=critical

MinVolume=85

Volume=95



[TankCrush]

Sounds=vcrusha





[PsychicDominatorReadyLoop]

Sounds= spsylo1a spsylo2a spsylo2b spsylo2c spsylo3a

Control= random all loop attack decay

Type= shroud

Volume=55





[GeneticMutatorReadyLoop]

Sounds= sgenlo1a sgenlo2a sgenlo2b sgenlo2c sgenlo3a

Control= random all loop attack decay

Type= shroud

Volume=45



[PsychicDominatorOpen]

Sounds=spsyopen

Type=global shroud

Priority=high

MinVolume=60

Volume=90



[GeneticMutatorOpen]

Sounds=sgenopen

Type=global shroud

Priority=high

MinVolume=60

Volume=90



[ChaosDroneAttack]

Sounds= vchaatta

FShift= -10 10

Volume=55





[SpyPlaneSnapShot]

Sounds=vspysnap

Limit=1

Delay= 500

VShift= 15

Volume=60





[SpyPlaneDie]

Sounds=vspylo3a

Range=20

Volume=45





[SpyPlaneMoveLoop]

Sounds=vspylo2a vspylo2b vspylo2c 

Control=random loop all attack

Limit=3

Priority=high

Range=10

Volume=60





[MindCleared]

Sounds=gmindcle

Type=global

Priority=high

MinVolume=70

Volume=80



[LaserCosmoAttack]

Sounds=ilasatta

FShift= -5 5

Control= random interrupt

VShift=10

Volume=60





[MigAttack]

Sounds=vmigatta

FShift= -5 5

VShift=10

Volume=70



[FloatingDiscAttack]

Sounds=vfloatta

FShift= -5 5

VShift=10





[PsychicRevealActivate]

Sounds=spsyreve

Volume=80



[CamelSelect]

Sounds=gcamsela gcamselb gcamselc

Control=random

FShift= -5 5

VShift=10



[CamelMove]

Sounds=gcammova gcammovb

Control=random

FShift= -5 5

VShift=10



[CamelDie]

Sounds=gcamdiea 

FShift= -5 5

VShift=10



[CamelMoveStart]

Sounds=gcamstaa gcamstab

Control=random

FShift= -10 10

VShift=15

Volume= 25





[MummySelect]

Sounds=gmumsela gmumselb gmumselc

Control=random

FShift=-10 10

VShift=10

Volume=45





[MummyDie]

Sounds=gmumdiea gmumdieb gmumdiec gmumdied

Control=random

FShift=-10 10

VShift=10

Volume=45



[MummyMove]

Sounds= gmummova gmummovd ;gmummovb gmummovc

Control=random

FShift=-10 10

VShift=10

Volume=45



[MummyAttack]

Sounds=gmumatta gmumattb gmumattc

Control=random

FShift=-10 10

VShift=10

Volume=45



[SeigeChopperDie]

Sounds=vchodiea

Volume=80



[SeigeChopperAttackDeployed]

Sounds=vchoat2a

FShift= -10 10

VShift= 10

Volume=80



[RobotTankAttack]

Sounds=vrobatta

FShift= -5 5

VShift= 10

Volume=70



[_Amb_LondonCivilians]

Sounds=$xs3c101 $xs3c102 $xs3c103 $xs3c201 $xs3c202 $xs3c203 $xs3c301 $xs3c302 $xs3c303 $xs3c401 $xs3c402 $xs3c403

Control=random loop all ambient

Delay= 5000 10000

Range= 30

Type= local

VShift=20

Volume=70



[RobotTankSelectDeactivated]

Sounds= vrobse2a vrobse2b vrobse2c

Control=random 



[GenCarMoveStart]

Sounds=vcabstaa

VShift=10

Volume=45





[BigBenBell]

Sounds=gbigben

Volume=60





[CableCarSelect]

Sounds=vtrosela vtroselb

Control=random 

VShift=10

Volume=50



[FloatingDiscChargeUp]

Sounds= vfloat1a

Volume=65



[ArnoldAttack]

Sounds=iarnatta iarnattb

Control=random interrupt

VShift=15

Limit=1





[SlyGrenadeLauncher]

Sounds=islyat2a

Volume=90





[SlyAttack]

Sounds=islyat1a islyat1b

Control= random interrupt 

FShift= -5 5

Volume=70



[ClintAttack]

Sounds= icliatta icliattb icliattc

Control=random

VShift= 10

FShift= -10 10



[BorisAttack]

Sounds=iboratta iborattb

Control= random interrupt 

FShift= -5 5

Volume=70



[FloatingDiscCreated]

Sounds= $vflomoe

Type=global

Priority=critical

MinVolume=90

Volume=90



[MagnetronMagneShake]

Sounds= vmagat2a

VShift=15



[FloatingDiscDie]

Sounds= vflodiea

Volume=85



[SlaveMinerUndeploy]

Sounds= vslade2a



[YuriBustRotate]

Sounds= byublo1a byublo2a byublo2b byublo2c byublo3a

Control= loop random all decay attack

Range=20

Volume=70



[YuriBustAttack]

Sounds=byubatta



[ChronoScreenSoundAgain]

Sounds=gtimesh2















;v