техно откуда ты знаешь что в генах 2 - макро никакое и разнообразие хуже чем в ск2 ??? ск2 в плане картинки, физики, движения юнитов, месности - такая плохая, я не понимаю как можно любить эту убогую игру
[moder]Если фильтр выбрасывает твоё словечко, значит оно действительно плохое. Последний шанс тебе, поблажек более не будет, учитывая 80% предупреждений. Diamond00744.[/moder]
[moder]Бан за игнорирование фильтра и неуважение к админ-составу. (IwanS)[/moder]
хах) кстати, насчёт ястребов, вчера смотрел реплей, один чел захватил ястреба котлетой, посадил на свой скринновский аэродром и поменял бомбы на ракеты! я бы не удивился, если бы он начал стрелять плазмой хД
плазмой, ракетами, бомбами и что бы еще маленькие ястребки вылетали с него и стреляли плазмой, ракетами, бомбами)
советы это конечно же хорошо, но тут просто не для кого писать тут есть тип игроков которым в песочницу самый кайф играть, другой тип игроков уже всё знает [offtopic]может быть я и не прав[/offtopic]
хех сыграл сегодня с crazy ownz, выиграл его черных братьев пару раз и в итоге он взял т59 и сделал олл ин раш дезами, как после такова к людям относица... Bravo_3 (GDI) vs CrazY OwNz (BH)
чё то затихла тема выложу тогда реп против экс.блуд, где-то недельку назад играл, тут кстате эпик до героя прокачался, а зкм эпик да еще и герой это сила) _____я_______vs___exs.blood (чистильщики)____(черные братья)
сейчас с Barca играл (все игры рандом и я и он) на 3-3 наиграли, последнюю игру выкладываю, тут он сыграл в "1клик" + мото, как же бесит эта тактика (я не представляю как начинающим игрокам с ней бороться) я (чистильщики) - Barca (нод)
эпикфейл) для для моего соперника, такой подставы для него даже я не ожидал, я уже был готов увидеть надпись "вы проиграли" но оказалось у меня осталось еще 1 электро, ну а дальше смотрите сами) я гди против мемосенин гди
вчера томбера за ст уделал) в итоге по его словам мне безумно повезло + металон мне по скайпу всё сливал) до чего же все эти профисы и около профисы болезнено переносят поражение Я ST (стальные когти) vs Tomber ZOCOM (чистильщики) - random game
еще вчера einhell-а разложил за нод против его ст (тоже рандомоми были), типо 1 клик и всё такое, он дико разозлился, говорил что это тактика нубов что я играть не умею и всё такое. В итоге говорит гоу я нод и типо тебе щас п-ц) короче писал что я труп и т.д. вообщем смотрите как он позорно сыграл после всех этих слов) Я (ZOCOM) vs EinHell (Nod)
BUGFIXES: - Delays on several abilities reduced: Jumpjets, gliders, Rig/MCV packup, Flametank/Mantis preattack delay, Orca Sensor Pod deploy delay. - MoK EMP weapons much more reliable. - R17 Tripod charged reserves bug fixed. - Mechapede segment mixing bugs fixed. - Shadow glider/attack bugs fixed. Shadow/Specter bombard beacon placement and cursor radius bug fixed. - Zonetrooper/Raider squad Scannerpacks ungarrisoned range bug fixed. - Fixed BH upgraded Flametank's inconsistent ('stop/shoot/stop') firing. - Blackhand Vet BH squads' double-ranking exp bug fixed. - Flame weapons can kill friendly husks. - Fixed health inconsistencies with Zocom/ST Ox transport. - Fixed target priorities for Hammerheads, Fanatics, Seeker and Devastator. - Fixed reload sounds for Hardpoints upgraded GDI Orca/Firehawk and ZOrca. - MoK Avatar husks now correctly spawn MoK Avatars. MoK Bikes can now be commandeered by Avatars. - ZOCOM Conyard now properly spawns ZOCOM Riflemen and Engineer when sold. - Pitbulls now have buttons to toggle their Mortar weapon on/off. - XP bug/inconsistencies fixed for: Zocom Pred, ZOrca, Wolverine, Titan, Confessors, Enlightened, Venoms, Buggys, HHs, Flametanks, Cultist, Slingshots, Shatterers, Specters, Ox, Carryall and several others. - New visual effects for Railgun Accelerators, fixed Kane Edition 'Pink' Juggernaut texture bug.
Global changes - Fence armor bonus reduced from +100% to +25% (except for Barracks and Airfields). Commandos and Shadows can now bomb fenced buildings. - All Rocket weapons' projectile speed increased 50%. - GDI/Nod Rocketmen vulnerability vs Grenade damage weapons doubled. - Health Bonus for Veteran units reduced from +20% to +10%. (elite/heroic units are unchanged) - Surveyors cost reduced to $1000. Speed increased 25%.
- Superweapons cooldown decreased from 7:30 to 5:00 min. - Mutant Marauders attack range increased 50%.
Epic Units changes - All Epics at $6000/60s. - Effective Health reduced by 10%. - Healing rate via Warfac/Corrupters reduced 60%. - 100% healing rate buff for engineer slots. - Following Epic units garrisons buffed: Shocktrooper DPS (+15%), Zonetrooper/raider range (+10%), Disintegrator range (+15%), Rocket DPS (+33%), Engineer heal rate (+50%).
Global GDI faction changes Vehicles - APC cannon armor resistance reduced 10%, rocket armor increased 7%, gun armor resistance increased 50%. AP APC damage reduced 33%. Attack Range increased 10%. Movement Speed increased 10%. - Pitbull AA bonus increased from +50% to +75%. Mortar damage radius reduced 50 to 30. - Slingshot pre-tungsten damage increased 40 to 45. Tungsten damage reduced from 75 to 65. Health increased 10%. Cannot crush infantry. Price reduced $1000 to $900. - Juggernaut min range (close-range within which it cannot shoot) increased from 100 to 150. Bombard RoF increased 25%. - Mammoth turn speed increased 10%, turret turn rate increased 66%, missile RoF increased slightly, anti-ground missile damage increased 300 to 400. - Rig armor increased 25%. Battlebase armor vs Cannon/Gun/Grenade increased 33%, but rocket resistance reduced 33%. AA missiles DPS increased 150%. Battlebase cannon projectile speed doubled to match Guardian.
Infantry - Riflemen health increased 33%. AP damage reduced 20%. - Grenadier damage increased 25%, splash radius increased 66%. Projectile speed increased 25%. - Missile squad RoF increased 10%. - Composite armor bonus for Rocketmen reduced from +100% to +75%, +50% GUN penalty retained after upgrade. Grenadiers armor bonus reduced from +100% to +50%. - Sniper RoF increased 10%, range increased 5%. Health increased 33%. No longer targets non-infantry. - Zonetrooper Gun/Sniper/Grenade armor resistance increased 75%, Rocket armor resistance increased 125%. Powerpacks Health boost reduced from 50% to 20%. Damage increased 7%. - Commando immune to Tib fields. Overall armor increased 66%.
Aircraft - AP Hammerhead damage reduced 20%. - Orca RoF increased from 1.5 to 1.35s. - Firehawk bomb damage reduced 10%.
Structures - AA turret pre-tungsten damage increased 25 to 30. Tungsten dmg reduced 50 to 45. - Guardian cannon pre-rail DPS increased 25%. - Watchtower health reduced 10%. AP watchtower damage reduced 33%.
Upgrades - AP Ammo upgrade time reduced from 60s to 45s. - Composite Armor upgrade time reduced 45s to 30s. - Railgun upgrade cost reduced from $4000 to $3500. - Tungsten upgrade cost reduced from $2000/60s to $1500/45s.
Special Powers - Supersonic airstrike damage reduced from 2500 to 1600.
Steel Talons changes Vehicles - Titan range increased from 325 to 340. - Wolverine cost reduced to 800. Pre-AP damage increased 7%, AP dmg reduced 15%. Armor resistance vs grenade buffed 100%. Armor resistance vs gun buffed 25%. - MRT speed increased 60 to 80. Repair drone speed buffed 50%. Evacuate button replaced with inf icon for insta evacuate. - Behemoth rate of fire reduced 10%, minimum range increased 100 to 150.
Special Powers - Railgun Accelerators cooldown reduced 210s to 45s. - Adaptive Armor now reduces rate of fire by 20%, instead of 25%.
ZOCOM changes Vehicles - ZShatterer cost reduced to $1500/15.
Infantry - Tibsuits armor bonus for Rocketmen reduced from +100% to +75%, +50% GUN penalty retained after upgrade. Grenadiers armor bonus reduced from +100% to +50%. - Zoneraider Gun/Sniper/Grenade armor resistance buffed 75%, Rocket armor resistance increased 125%. Powerpacks Health boost reduced from 50% to 20%. Projectile accuracy increased, splash radius reduced 50 to 40, anti-infantry damage reduced 33%.
Aircraft - Zorca projectile speed increased 66%, reload time reduced from 7.5s to 6s, cost reduced from $1500 to $1300. - Ceramic Firehawk health reduced 10%.
Global Nod faction changes Vehicles - Bike pre-tibcore damage increased 4%, AA scalar increased from +0% to +25%. Tibcore AA scalar reduced from +100% to +33%. - Buggy range increased 10%. Laser anti-inf scalar increased from 50% to 75%. Vulnerability to Gun increased 10%. - Scorpion pre-dozer health increased 5% (Dozer-upgraded health unchanged). - Dozer blades take 15% damage from crushing mines/disints (up from 0%). Heavy inf crush removed. - Laser Scorpion RoF increased 15%. - Flametank Cannon resistance increased 12%. Range increased 150 to 175. - Reckoner pre-Dozer health reduced 20%. - Avatar Flamer range increased 15%. - Stealth Tank cost reduced to $1500. Damage reduced 12%. AA bonus changed from +50% (pre tibcore), +100% (post tibcore) to +75%, +75%. - Specter cost increased $1500 to $1600. Deploy time reduced from 3.5s to 3s. Damage vs infantry reduced 25%.
Infantry - Rifle militants health increased 33%. Rocket armor resistance increased 100%. - Rocketmen retain +50% GUN penalty after Tib infusion upgrade. - (vNod) Confessor aura health bonus removed. - Shadow flying speed reverted from 120 to 110. Shadow strike team support power cost reduced from $2000 to $1800. Bombard beacons now remain stealth while bombarding. - Fanatic pre-upgrade armor vs gun increased 50%. Cost reduced to $600/6. Bomb damage taper off removed (= more damage over area). - Blackhands Speed increased 12%, range increased 25%, preattack delay removed. Armor vs Gun reduced 10%, vs Sniper 25%, vs Grenade increased 50%. Immune to tib fields. Now deals slight crush revenge. - Commando immune to Tib fields. Seed increased 33%.
Aircraft - Venom pre-Laser range increased 25% to match laser range. Pre and Post-upgrade damage reduced 10%, rate of fire increased 10% (= more efficient vs infantry). - Vertigo splash radius increased from 40 to 50. Reload time reduced 12 to 9s.
Structures - Shredder turret health reduced 10%. - Laser turret DPS increased 25%. - Tibcore SAM dmg reduced from 225 to 170.
Upgrades - Dozer blade upgrade cost reduced to $1500/45s. - Tib infusion upgrade cost reduced $1000 to $500. Upgrade time reduced 30s to 15s.
Special Powers - Catalyst Missile no longer 1-shot kills Harvesters. - Tib Vein Detonation damage vs units reduced 40%. Cost reduced from $4000 to $3500. - Cloakfield no longer hurts infantry.
Black Hand changes Vehicles - Flametank purifying flame damage reduced 30%. - Purifier cost to $2500/25. Flamer range increased 12.5%. - Mantis range increased from 300 to 320. Speed increased 100 to 110.
Infantry - Confessor Cabal cost reduced to $300. Damage reduced from 6 to 4.25. Health increased 33%. Aura health bonus removed. Grenade throw range increased 250 to 325, preattack delay reduced. - BH Disciples health reduced 500 to 400, armor resistance vs Gun/Sniper dmg reduced 10%. Immune to Tib fields. - Blackhands purifying flame damage reduced 7%.
Structures - SCPB Shredder DPS reduced by 30%.
Upgrades - Purifying Flame upgrade cost/time reduced from $3000/90s to $2500/60s.
Marked Of Kane changes Infantry - Awakened immune to tib fields. EMP tuned for more reliability. - Enlightened cannon/rocket armor increased 33%, gun armor reduced 12%. EMP tuned for more reliability. Immune to tib fields.
Structures - SCPB Shredder DPS reduced by 30%. (still significantly more effective vs vehicles and infantry than regular shredder)
Upgrades - SCPB upgrade cost reduced from $3000 to $2500.
Global Scrin faction changes Vehicles - Seeker gun and grenade resistance buffed 100%. - Devourer cost reduced from $1600 to $1500. Tib leech/absorb range increased slightly. - Corrupter range increased 150 to 180. Anti-inf damage increased 25%. Now takes directional armor penalty. - Tripod attack damage increased 5%. - Mechapede changes: Disint seg range increased 30%, Toxin dmg increased 33%, Disc seg range increased 325 to 375 but now only shoots air.
Infantry - Buzzer sight range increased 20%. - vScrin/R17 Shocktrooper blink cooldown reduced from 30s to 10s. Health increased 5%, Speed increased 30%. Pre-upgrade DPS increased 40%, plasma disc DPS increased 20%. - Ravager price reduced to $1000/10. Rate of fire increased 125%, 125% anti-vehicle bonus removed. Attack range increased 50%. Tib Agitation cooldown reduced from 45s to 20s. Speed increased 10%. Resistance to Gun reduced by 25%.
Aircraft - Stormrider armor vs Rocket type weapons increased 10%. - Devastator turn radius reduced from 70 to 40. Disc speed increased 15%. - PAC attack range increased 400 to 500. Drone weapon firing arc/targetting improved significantly. Fighter respawn time reduced from 30s to 20s. - Ion Storm radius increased 200 to 275, Heal rate reduced from 5% to 2%, buff duration increased from 10s to 15s.
Structures - Growth Accelerator Health increased from 1000 to 3000. - Shard-upgraded Plasma Battery and Photon Cannon turret shots per round reduced from 15 to 8. Photon cannon pre-upgrade RoF increased 15%.
Upgrades - Shocktrooper Plasma disc upgrade time increased from 45s to 60s. - (vScrin only) Forcefields upgrade cost reduced $4000 to $3500.
Special Powers - Overlords Wrath cost reduced $4000 to $3000. - Stasis Field cooldown reduced from 6min to 5min. - Phase field duration reduced 40s to 20s.
Reaper-17 changes Vehicles - Shardwalker deals +20% extra damage vs PACs, T59 Cultists, Prodigy. Shard projectile speed doubled. - (vScrin ravager weapon buffs apply to Blue Shard ravagers too) - Tripod Tib leech/absorb range increased slightly.
Structures - Growth Stimulator health increased 1000 to 3000.
Special Powers - Shockpods cooldown reduced from 90s to 40s.
Traveler-59 changes Infantry - Cultist armor vs gun reduced 25%. Price reduced from $1000/10 to $900/9. Only requires Nerve Center prerequisite.
Special Powers - Temporal Wormhole cooldown reduced from 6min to 5min.
[/off] в общем шляпа всё это!!! почему бы этим людям просто не пофиксить баги игры + сделать ст гренадерам эмп)
[moder]Много текста - убери под спойлер Diamond00744.[/moder]
ну вот и закончился мой бан) форум и так почти мертвый а тут еще и людей банят за просто так ну и что бы не отвлекаца от темы загружу ка я реплей, как раз металон просил реп против професи B3 ZOCOM vs Prophesy BH
ха ваще нормально, он наверно думал что его тактика в 10 мсц и 100 обелисков просто божественна, но нет! еще нормальный ход когда его харв на синем поле в начале игры развалил и кстате арт удар 3х самолетиков за 500 денег старайся что бы и на харвы и на рефу попали тк я тут прочитал что починка рефы после этого 1000 денег стоит) гг короче реванш был? [moder]Rosomaha: Предупреждение за оскорбление![/moder]