К сожалению, гамма версия выйдет в январе 2011 года (Спасибо д***лу, который опубликовал код скриптов 4), но уже готов список изменений, который будет в гамме.
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Map Changes
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-Entirely new maps: Antlion (an infantry deathmatch map with a surprise in the center),
Guard Duty (a map taking place on a small group of islands),
Hourglass (remake of the classic Renegade map taking place on a large hill),
Killfields (an infantry deathmatch map taking place in a completely walled-in swamp. How do they get in there???),
To The Core (a mostly open field with several backdoors into the enemy base),
Pipeline (a desert shore that is part of an oilfield), and
Under (another remake of a Renegade map taking place in a snowy canyon, but with some significant changes and prettification)
-Many maps have been given entirely new pathways and have had entire bases moved, or had their terrain redesigned
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Balance Changes
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General
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-The Tech Level system has been implemented. As a game progresses, you will gradually gain access to new infantry and vehicles. Please read the manual for more details. (ed. note: you can't see this yet, sorry)
--In a nutshell, there are five levels, and one unlocks every three minutes. The first level has Supply Trucks and cheap infantry; the second level unlocks Snipers, Medics, the Flamethrower, Ore Trucks, the Light and Heavy Tanks, and the Chinook helicopter; the third level unlocks Allied support infantry, Engineers, the Medium Tank, and artillery pieces on both sides, the fourth level unlocks Tesla Tanks and Shock Troopers and the Mechanic, and the fifth level unlocks everything else.
-Infantry armor no longer fully protects health; instead, armor reduces the amount of damage taken to health. Infantry armor now comes in three strengths (light, medium, and heavy), which provide increasing protection against damage, especially bullets. Infantry without any armor remaining take substantially higher damage from all attacks. Support infantry (Technicians, Engineers, Snipers, Spies, Thieves, Rocket Soldiers, etc.) tend to have light armor, combat infantry (Rifle Soldiers, Sergeants, etc.) tend to have medium armor, and officers and commandoes (Captains, Kapitans, Tanya, and Volkov) have heavy armor. Typically, lightly armored infantry move faster than more heavily armored infantry.
-Repair Tools and Wrenches are now easier to use; they affect everything nearby. No more missing the C4 planted on the MCT.
-Regular C4 (i.e. not Tanya's) now deals approximately 75% damage to most buildings when placed on the MCT (as opposed to approximately 50%).
-Both types of C4 are more effective than before when placed on a building's exterior.
-C4 now displays a timer. It also beeps fairly loudly.
-C4 now has much more health than before. It takes about eight seconds to disarm with a Repair Tool.
-Engineers can detect enemy mines (they will hear a pinging noise if they are close), even if they are currently driving a vehicle.
-All semi-automatic weapons (the Makarov PMM, M92 Beretta, Silenced Beretta, Colt .45, and Dragunov SVD) now require you to click for every shot you want to fire, instead of holding down the mouse button. However, these weapons can now also fire significantly faster than before.
-All Snipers now carry pistols with two spare magazines only. Use them wisely!
-Captains and Kapitans are slower than before.
-The Spy is now armed with a Silenced Beretta pistol, which is similar to the normal Beretta, but is much quieter and also does not broadcast a message when the Spy scores a kill with it.
-Spies' fake weapons still deal no damage, but now appear to fire, or at least sound like they are firing in the cases of things that are difficult to "fake", like Shock Rifles.
-Several support and commando infantry have been equipped with binoculars to give them better tools for reconnaissance.
-Supply Trucks are available at the start of the game for both teams for $350. They can hold up to five infantry, but have low health and are unarmed.
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Allies
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-Using a Medic's medical kit now causes all infantry in a large area nearby to regenerate health rapidly for about 8 seconds. Medics do not replenish armor, however.
-Medics are now armed with an M16 instead of a pistol.
-The Mechanic now repairs at a constant rate, instead of a large chunk at a time. He also slowly repairs vehicles he occupies automatically.
-The Allied Rifle Soldier's M16 now fires in three-round bursts with primary fire. You must click again to fire another burst. Secondary fire only fires one bullet at a time, but it is more accurate and fires fairly quickly.
-The Allied Rocket Soldier's damage (both direct and splash) has been increased, but his rate of fire has been decreased.
-Mobile Artillery direct damage increased; rate of fire decreased.
-The Phase Tank has lower health and armor, but is more effective against all targets and its secondary fire now fires anti-personnel rockets.
-The Allied Mobile Radar Jammer now makes painful noises for the Soviets when it gets close enough to a Soviet Radar Dome to jam it.
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Soviets
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-The Soviet Rifle Soldier's AK-47 is more accurate.
-New unit: Soviet RPG Trooper. Available during Tech Level 1 (or in other words, immediately at the start of a match). His RPGs, unlike the Rocket Soldier's LAW rockets, do not home in on enemies and are affected by gravity, but he fires faster than the Rocket Soldier does. His secondary fire launches a fast anti-aircraft rocket that travels in a straight line.
-V2 Launcher direct damage increased; rate of fire decreased.
-Volkov now carries a brick of regular C4.
-Volkov's napalm grenades now individually deal less damage, but he can fire many more of them at a time (six as opposed to three).
-The Flamethrower Infantry can now intentionally blow himself up by right-clicking, which is instantly lethal to nearby infantry.
-Frag Grenades are significantly stronger than before.
-Grenadiers' secondary fire now allows them to throw grenades an extraordinary distance, but they aren't very accurate.
-The Tesla Tank now charges up for a short time before it fires; hold down the mouse button to charge it. It also has a secondary fire that fires lightning bolts in all directions, which is great for vaporizing nearby infantry, but poor for fighting enemy vehicles. The Tesla Tank also now does significantly more damage over time.
-The Shock Rifle also must charge up for a short time before firing. It is more powerful, however.
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Cosmetic Changes
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-Every single projectile and explosion in the game has been redone.
-Many of the sounds in the game have been redone.
-Most sounds in the game can be heard from much further away, especially helicopter engines, sniper rifles, and explosions.
-Completely new HUD that features a longer-range radar.
-Every map has been redone so that the terrain looks smoother and has much more vegetation.
-Trees now come in several varieties and are in general much better looking than their predecessors.
-Many projectiles can be heard as they whizz by.
-Most of the base defenses have been redone and now feature elaborate destruction animations.
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Misc. Changes
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-The game now supports widescreen resolutions.
P.S. Я хотел перевести, но слишком много текста для меня.
EDIT: Извиняюсь за двойной пост...